Abstract
Focus on the development mode of museum public space service, exploring a sustainable service experience system and design strategy. This paper traces the origin and development of the theory of experience preference, and analyzes its concept, elements and application. Based on the summary of experience preference, audience needs and the status quo of museum public space, service design thinking is introduced to rebuild the internal correlation among the three. A “Scenes, Interaction, Community and Values (SICV)” service experience design framework of museum public space is established. This framework can build an open and social cultural service platform for the public space of museums. It is conducive to improving the audience’s stereotype and evaluation of the museum’s public space, promoting the “museum into the audience’s life”, and providing new ideas for the transformation and development of museums.
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Acknowledgment
This paper is supported by the 13th Five-Year Plan of Guangdong Education Science, which is “Research on the construction of knowledge system and teaching practice of service design under the interdisciplinary background (2020GXJK325)”.
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Chen, H., Ding, X., Ding, L. (2023). Scenes, Interaction, Community and Values: A Service Experience Design Framework for Museum Public Space Based on the Theory of Experience Preference. In: Marcus, A., Rosenzweig, E., Soares, M.M. (eds) Design, User Experience, and Usability. HCII 2023. Lecture Notes in Computer Science, vol 14034. Springer, Cham. https://doi.org/10.1007/978-3-031-35705-3_3
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