Skip to main content

Museum Blended Learning Through Digital Learning Platform: The Case of Smithsonian Learning Lab

  • Conference paper
  • First Online:
Blended Learning : Lessons Learned and Ways Forward (ICBL 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13978))

Included in the following conference series:

  • 472 Accesses

Abstract

The COVID-19 pandemic has brought unprecedented challenges to public cultural institutions, including museums. The museums gradually recognize the significant potential of digital technology in assisting museums to enhance their accessibility. Accordingly, the necessity and urgency of digital change is becoming increasingly prominent. How to ensure that the collection starts a new life cycle after entering the digital museum space and stimulates the educational potential of the collection. This has become one of the key issues that need to be explored in the post-pandemic era when museums utilize digital learning platforms to carry out blended education and expand their educational functions. As a forerunner, the Smithsonian Institution has created an interactive museum digital learning platform named Smithsonian Learning Lab, which has carried out pioneering exploration in three aspects, including digital educational resources, interactive digital tools, and learning outputs. It has constructed a new model of museum blended learning in the digital ecosystem, which provides significant enlightenment and a reference for Chinese museums to develop digital learning platforms and expand their educational functions in the future.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 54.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 69.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. An, L.S.: Preliminary observation and reflection on the application of museum digital technology in COVID-19. Sci. Educ. Mus. 7(6), 532–539 (2021)

    MathSciNet  Google Scholar 

  2. Kelly, L.: Learning in the 21st century museum. In: The Open and Learning Museum Conference, Tampere (2011)

    Google Scholar 

  3. Din, H.: Pedagogy and practice in museum online learning. J. Mus. Educ. 40(2), 102–109 (2015)

    Article  Google Scholar 

  4. Giannini, T., Bowen, J.P.: Museums and digitalism. In: Giannini, T., Bowen, J.P. (eds.) Museums and Digital Culture. SSCC, pp. 27–46. Springer, Cham (2019). https://doi.org/10.1007/978-3-319-97457-6_2

    Chapter  Google Scholar 

  5. Falk, J.H., Dierking, L.D.: Learning from Museums: Visited Experience and the Making of Meaning. AltaMira Press, New York (2000)

    Google Scholar 

  6. Speight, M.C., Reynolds, M.R., Cook, M.B.: Museums and Design Education: Looking to Learn. Learning to See. Ashgate Publishing, Burlington (2012)

    Google Scholar 

  7. Crow, W.B., Din, H.: The educational and economic value of online learning for museums. J. Mus. Educ. 35(2), 161–172 (2010)

    Article  Google Scholar 

  8. Crow, W.B., Din, H.: Unbound by Place or Time: Museums and Online Learning. AAM Press, Arlington (2009)

    Google Scholar 

  9. Engelke, L.S.: Engaging students online with the Smithsonian: a case study. J. Mus. Educ. 40(2), 131–140 (2015)

    Article  MathSciNet  Google Scholar 

  10. Hardee, C., Duffin, M.: Digital programming in informal science learning settings: Current trends and practices. Peer Associates (2015)

    Google Scholar 

  11. Falk, J.H., Dierking, L.D.: The Museum Experience Revisited. Routledge, London (2013)

    Google Scholar 

  12. Clough, G.W.: Best of Both Worlds: Museums, Libraries, and Archives in the Digital Age. Smithsonian Institution, Washington D.C. (2013)

    Google Scholar 

  13. Falk, J.H., Dierking, L.D.: The Museum Experience. Whaleback Books, Washington D.C (1992)

    Google Scholar 

  14. Silverman, L.H.: Visitor meaning-making in museums for a new age. Curator 38(3), 161–170 (1995)

    Article  Google Scholar 

  15. Falk, J.H., Adelman, L.: Investigating the impact of prior knowledge, experience and interest on aquarium visitor learning. J. Res. Sci. Teach. 40(2), 163–176 (2003)

    Article  Google Scholar 

  16. Hein, G.E.: Learning in the Museum. Routledge, London (1998)

    Google Scholar 

  17. Gammon, B., Burch, A.: Designing mobile digital experiences. In: Tallon, L., Walker, K. (eds.) Digital Technologies and the Museum Experience: Handheld Guides and Other Media, pp. 35–62. AltaMira Press, New York (2008)

    Google Scholar 

  18. Sanger, E., Silverman, S., Kraybill, A.: Developing a model for technology-based museum school partnerships. J. Mus. Educ. 40(2), 147–158 (2015)

    Article  Google Scholar 

  19. George, A.: The Curator’s Handbook. Thames and Hudson Ltd., London (2015)

    Google Scholar 

  20. Guo, W.G., Yang, L., Tang, X.Z., Li, H.C.: Digital pedagogy in the humanities: a new pedagogy and a new type of digital textbook. China Educ. Technol. 427(08), 83–91 (2022)

    Google Scholar 

  21. Packer, J.: Learning for fun: the unique contribution of educational leisure experiences. Curator 49(3), 329–344 (2006)

    Article  Google Scholar 

  22. Simon, N.: The Participatory Museum. Museum 2.0., Santa Cruz (2010)

    Google Scholar 

  23. Meehan, N.: Digital museum objects and memory: postdigital materiality. Aura Value Curator 65(2), 417–434 (2022)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Wenge Guo .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Jia, Y., Guo, W. (2023). Museum Blended Learning Through Digital Learning Platform: The Case of Smithsonian Learning Lab. In: Li, C., Cheung, S.K.S., Wang, F.L., Lu, A., Kwok, L.F. (eds) Blended Learning : Lessons Learned and Ways Forward . ICBL 2023. Lecture Notes in Computer Science, vol 13978. Springer, Cham. https://doi.org/10.1007/978-3-031-35731-2_20

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-35731-2_20

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-35730-5

  • Online ISBN: 978-3-031-35731-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics