Skip to main content

Non-immersive vs. Immersive: The Difference in Empathy, User Engagement, and User Experience When Simulating the Daily Life of Rheumatoid Arthritis Patients

  • Conference paper
  • First Online:
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management (HCII 2023)

Abstract

This research focuses on developing and testing an application that simulates some of the difficulties rheumatoid arthritis (RA) patients encounter through daily experience. Rheumatoid arthritis can limit one’s joint mobility and cause discomfort. It can be challenging to understand what someone is experiencing if they never experience it themselves. This research aims to show college students what it is like for an RA patient who is trying to do activities that most people do every day, but their disease makes it more difficult than it would generally be. The simulation will occur in a non-immersive and immersive setting. In this research, we investigate and compare the difference in empathy, user experience, and user engagement of college students when participating in an immersive and non-immersive experience.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Barbour, K.E., Helmick, C.G., Boring, M., Brady, T.J.: Prevalence of doctor-diagnosed arthritis and arthritis-attributable activity limitation - united States, 2013–2015. MMWR. Morb. Mortal. Wkly Rep. 66(9), 246–253 (2017). https://doi.org/10.15585/mmwr.mm6609e1

  2. Centers for Disease Control and Prevention. Rheumatoid arthritis (RA). Centers for Disease Control and Prevention from https://www.cdc.gov/arthritis/basics/rheumatoid-arthritis.html. Accessed 24 Feb 2023

  3. Davis, M.H.: A multidimensional approach to individual differences in empathy. JSAS Catalog Sel. Doc. Psychol. 10, 85 (1980)

    Google Scholar 

  4. Davis, M.H.: Measuring individual differences in empathy: evidence for a multidimensional approach. J. Pers. Soc. Psychol. 44(1), 113–126 (1983). https://doi.org/10.1037/0022-3514.44.1.113

  5. Edemekong, P.F., Bomgaars, D.L., Sukumaran, S., et al.: Activities of daily living. [Updated 2022 Feb 17]. In: StatPearls [Internet]. Treasure Island (FL): StatPearls Publishing; 2022 Jan-. https://www.ncbi.nlm.nih.gov/books/NBK470404/?report=classic

  6. Harrington, C.M., et al.: Development and evaluation of a trauma decisionmaking simulator in Oculus virtual reality. Am. J. Surg. 215(1), 42–47 (2018). https://doi.org/10.1016/j.amjsurg.2017.02.011

  7. Inclusive design toolkit. Cambridge Simulation Gloves. (n.d.). from https://www.inclusivedesigntoolkit.com/gloves/gloves.htm. Accessed 9 Mar 2022

  8. O’Brien, H.L., Cairns, P. Hall, M.: A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form. Int. J. Hum. Comput. Stud. 112, 28–39 (2018)

    Google Scholar 

  9. Perez, J.: Medical Consultation/Practice Room in Unreal Engine Marketplace Retrieved from: https://www.unrealengine.com/marketplace/en-US/item/09d9c5fe334c441987d478abacb320dd. Accessed 9 Mar 2022

  10. Rheumatoid inflammatory disease - joints health. joints. (n.d.). https://joints-health.co.uk/rheumatoid-inflammatory-disease. Accessed 24 Feb 2023

  11. Schrepp, M., Hinderks, A., Thomaschewski, J.: Construction of a benchmark for the User Experience Questionnaire (UEQ). Int. J. Interact. Multimedia Artif. Intell. 4(4), 40–44 (2017)

    Google Scholar 

  12. Schutte, N.S., Stilinović, E.J.: Facilitating empathy through virtual reality. Motiv. Emot. 41(6), 708–712 (2017). https://doi.org/10.1007/s11031-017-9641-7

    Article  Google Scholar 

  13. VR headsets, Games & Equipment. Oculus., https://www.oculus.com/. Accessed 28 Mar 2022

  14. Wang, L.J., Casto, B., Luh, J.Y., Wang, S.J.: Virtual Reality-Based Education for Patients Undergoing Radiation Therapy. J. Cancer Educ. 6, 1–7 (2020). https://doi.org/10.1007/s13187-020-01870-7

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Alexicia Richardson .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Richardson, A. et al. (2023). Non-immersive vs. Immersive: The Difference in Empathy, User Engagement, and User Experience When Simulating the Daily Life of Rheumatoid Arthritis Patients. In: Duffy, V.G. (eds) Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. HCII 2023. Lecture Notes in Computer Science, vol 14029. Springer, Cham. https://doi.org/10.1007/978-3-031-35748-0_38

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-35748-0_38

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-35747-3

  • Online ISBN: 978-3-031-35748-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics