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eXtended Reality is Not What It Seems: Instil 360° Topsy-Turvy Society to Perceive Real World Reality

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Universal Access in Human-Computer Interaction (HCII 2023)

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Abstract

“eXtended Reality” technologies (XRTs) are advanced interactive systems and/or synthetic environments that incorporate continuums, such as; virtual reality (VR), mixed reality (MR) and augmented reality (AR) tools, devices, systems and services. XRTs have emerged in various domains, ranging from manufacturing, entertainment, cultural heritage, anthropogenic climate awareness, to training and mission critical applications. Global Society (GS) requires enhanced connection of people, time, place, context and/or technology to provide coherent and trustworthy multisensory, multidimensional, multimodal, multidisciplinary interactions to create hyper-mediated- and hyper-realistic experiences to enhance knowledge, amplify communication, gain insight, change relationships and foster understanding. Within this context XRTs, could be seen as ‘just another adaptive toolbox of multi-mediated realities,’ and as such an enabler for current and ongoing digital transformation, digitization, and virtualization in GS to escape from the ‘illusionary cave’ and discover there are ‘whole new perspectives and other worlds’ outside of that what people were previously unaware of, thought possible or not capable to expose themselves to as of yet.

Society in context, here used alternatively as in global society (GS); people; humans; human kind; humanity.

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Notes

  1. 1.

    See: https://peacemaker.un.org/digitaltoolkit.

  2. 2.

    According to the international legal definition: ‘attributed directly or indirectly to human activity that alters the composition of global atmosphere and which is in addition to natural climate variability observed over comparable time periods.’

  3. 3.

    Regenerative farming is a holistic approach prioritizing regeneration of resources, improvement of the environment and biodiversity, and honest (no “greenwash”) sustainable business practices.

  4. 4.

    Wilson, E. O.: Biophilia. Harvard university press (1986).

  5. 5.

    Democritus’ theory of perception depends on the claim that eidôla or images, thin layers of atoms, are constantly sloughed off from the surfaces of macroscopic bodies and carried through the air. See also: Berryman, S., Democritus (2004).

  6. 6.

    We can distinguish three definitions of “nature,” for purpose of clarity, ‘nature’ as in the whole cosmos (intergalactic universe) in all its dimensions (interior and exterior), ‘nature’ as studied by natural- and social sciences and ‘nature’ as the empirical-sensory world (outer- and inner worlds) [20].

  7. 7.

    A strong attraction for or emotional attachment to the living world.

  8. 8.

    Whitehead, A. N.: The concept of nature. Courier Corporation (1919/2013).

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Wendrich, R.E. (2023). eXtended Reality is Not What It Seems: Instil 360° Topsy-Turvy Society to Perceive Real World Reality. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14021. Springer, Cham. https://doi.org/10.1007/978-3-031-35897-5_11

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  • DOI: https://doi.org/10.1007/978-3-031-35897-5_11

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