Abstract
The use of technology in education is a tool that has gained much strength today, especially due to the changes in the paradigms of education that seek to provide attention to the needs and learning styles of the individuals who make up the community. Educational; a wide variety of applications, with various styles of use, are available for teachers to download and integrate into their daily practice. As there are so many modalities, applications and multimedia content available, it is of great importance to have a selection process for these resources that involves taking into account the needs of the students, the context, and even YOUR tastes of the students, so that, the use of digital resources has a positive impact on teaching-learning methods. This article proposes a methodology that supports teachers in the incorporation of technological resources in their daily practice, taking into account the diversity of the members of the community, accompanying them from the planning phase to the selection of content, all of the above through instruments that allow you to assess technical feasibility, the relationship with the content addressed, visual aspects, agreement with the interests and context of the group, the closure and evaluation of the appropriation of knowledge. The case study presented reflects the positive results obtained with students from the city of Aguascalientes, Mexico, during their training in the fourth grade of basic education (corresponding to the age of 9 years), culminating in the preparation and attendance at the National Competition of Robotics RoboMath Challenge.
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Álvarez Rodriguez, F.J., Barajas Saavedra, A., Oviedo de Luna, A.C. (2023). Computational Technology as a Tool for Integration of the Different Intellectual Capabilities in the Classroom with Children. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14021. Springer, Cham. https://doi.org/10.1007/978-3-031-35897-5_14
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