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Exploring the Mobile Usability of Argumentative Dialogue Systems for Opinion Building

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Design, Operation and Evaluation of Mobile Communications (HCII 2023)

Abstract

Nowadays speech-driven interfaces such as mobile digital assistants and chatbots can support collaborative information seeking and are becoming increasingly commonplace. Especially, mobile dialogue assistants offer innovative approaches to deliver and access information and thus, display a promising approach to assist humans in their opinion building process. Still, due to the complexity of argumentative tasks mobile argumentative speech interfaces are still very scarce. Hence, the effect of such interfaces on a user’s opinion building process is quite unexplored. In this paper, we investigate the influence of such interfaces on the interest and opinion building process of users. Both categories Therefore we introduce two (I/O) modalities (menu/speech) of the argumentative dialog system (ADS) BEA (“Building Engaging Argumentation” [2]) which enables the user to scrutinize arguments on both sides of a controversial topic. In particular, we reflect on the influence and advantages of a spoken hands-free versus a clickable drop-down menu-based ADS with regard to “mobile” dialog systems use cases. Therefore the users’ expectations and experiences in a self-assessment questionnaire are evaluated and discussed in comparison to our user interest and opinion model.

This work has been funded by the DFG within the project “BEA - Building Engaging Argumentation”, Grant no. 313723125, as part of the Priority Program “Robust Argumentation Machines (RATIO)” (SPP-1999).

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Notes

  1. 1.

    Rating categories: (not) interesting, (not) convincing, (not) comprehensible and (not) related.

  2. 2.

    https://idebate.org/debatabase (last accessed 23th June 2021). Material reproduced from www.iedebate.org with the permission of the International Debating Education Association. Copyright © 2005 International Debate Education Association. All Rights Reserved.

  3. 3.

    Here preference denotes the following options: preference, indifference and rejection.

  4. 4.

    https://pypi.org/project/SpeechRecognition/, last accessed 17.02.2022.

  5. 5.

    https://www.crowdee.com/.

  6. 6.

    Such questionnaires can be used to evaluate the quality of speech-based services.

  7. 7.

    Due to the argument tree structure described in Sect. 3 the respective argument component is a root node of the corresponding branch.

  8. 8.

    Neutral indicates that the participants’ opinion towards the Major Claim is neutral. This does not mean that participants’ positive and negative opinions cancel each other out.

  9. 9.

    5 = Excellent, 4 = Good, 3 = Fair, 2 = Poor, 1 = Bad.

  10. 10.

    For better readability we refer to all preference-related moves (indifferent, reject, prefer, prefer_current, prefer_old, equal) as preferences.

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Aicher, A., Hillmann, S., Möller, S., Minker, W., Ultes, S. (2023). Exploring the Mobile Usability of Argumentative Dialogue Systems for Opinion Building. In: Salvendy, G., Wei, J. (eds) Design, Operation and Evaluation of Mobile Communications . HCII 2023. Lecture Notes in Computer Science, vol 14052. Springer, Cham. https://doi.org/10.1007/978-3-031-35921-7_9

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