Abstract
This study explores the contextual practice of interdisciplinary teams (namely engineering and design) in the co-creation process. And based on the process of the SPRINT working method, the empathy game is developed as a mode of the warm-up game process. The empathy game combines the methods of the SPRINT project, team role theory, serious games, and interaction design. Through gamification and role-playing, participants can experience cross-disciplinary teams, perform SPRINT scenario simulations, and understand team communication, cooperation models, and their own roles. After preliminary research and iterative design, this study proposes six process steps of an empathy game, of which steps two to five are the four-stage framework of an empathy game. This research follows the method of research over the years and summarizes the CARE theory as the mechanism of the empathy game. In addition, this study discusses the use of digital accessibility in the analysis at the end of the thesis. To reduce the burden on personnel, the possibility of quickly generating different scenarios. Finally, a suggestion is put forward to consider the combination mode of digital assistance and sustainable development that can consider the background operation of personnel in the future. So as to expand and update the generation of inter-team situations. The results of this research will help improve the co-creation efficiency of cross-disciplinary teams, and in the future, more digital assistance methods can be explored through the remote assistance of the empathy game.
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Shih, CC., Chang, TW., Tsai, ST., Chien, HT., Hong, CC., Wu, PY. (2023). Empathy Game: Using the Game as SPRINT Warm-Up Process in a Cross-Disciplinary Team Co-creation. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14046. Springer, Cham. https://doi.org/10.1007/978-3-031-35930-9_26
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