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Research on the Design of Gamified Cervical Spine Exercise APP Based on Octalysis

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HCI in Games (HCII 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14046))

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Abstract

Currently, cervical spine subhealth and even cervical spondylosis are common among young people represented by college students and young white-collar workers, bringing problems to their lives. Current methods to effectively alleviate cervical spine problems focus on exercise, but simple cervical spine exercise is monotonous and boring cannot meet the emotional needs of this group and is less sustainable. The development of mobile application technology and gamification design thinking has created new avenues for cervical spine exercise. Octalysis is a reliable tool for analyzing user behavior drivers in gamification design. This study combines it with player types and different stages of exercise to produce a gamification driver model by summarizing different user types and refining the motivation and needs of each type in the exercise experience, with the aim of improving user experience and making cervical exercise sustainable. Finally, the validity of the model is proved through prototype testing, which provides a reference for the gamification design of sports exercise APP.

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Correspondence to Hong Chen .

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Yang, Q., Chen, H., Zhao, X. (2023). Research on the Design of Gamified Cervical Spine Exercise APP Based on Octalysis. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14046. Springer, Cham. https://doi.org/10.1007/978-3-031-35930-9_27

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  • DOI: https://doi.org/10.1007/978-3-031-35930-9_27

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-35929-3

  • Online ISBN: 978-3-031-35930-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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