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Innovative Thinking About Human-Computer Interaction in Interactive Narrative Games

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HCI in Games (HCII 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14046))

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Abstract

Research on game interaction has been popular in recent years. Interactive narrative games are a branch of role-playing game games. In order to give interactive narrative games a stronger sense of immersion and a more diverse experience, the study of their interaction methods is essential. In this paper, we start from the development experience of interactive narrative games and categorize the existing game interaction methods into eight types: visual, auditory, tactile, gesture, expression, virtual reality, augmented reality, and intentional interaction according to the existing applications. And on this basis, based on the interaction design principles proposed by Donald Norman and the acceptance aesthetics theory proposed by Hans Robert Jauss, the interaction methods of future interactive narrative games are explored. Finally, the trend of interaction development and innovation of interactive narrative games is summarized as five points: the compounding of interaction medium, the naturalization of interaction behavior, the receptive innovation of interactive aesthetics, the warning innovation of interaction ethics, and the development of dual-universe integration of interaction experience.

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Correspondence to Wei Yu .

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© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

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Gao, X., Yu, W. (2023). Innovative Thinking About Human-Computer Interaction in Interactive Narrative Games. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14046. Springer, Cham. https://doi.org/10.1007/978-3-031-35930-9_7

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  • DOI: https://doi.org/10.1007/978-3-031-35930-9_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-35929-3

  • Online ISBN: 978-3-031-35930-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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