Abstract
The intervention strategy of occupational therapy is to help stroke patients recover upper limb function and have the ability to live independently through meaningful activities. The Ring Fit Adventure gaming system is designed by the Nintendo Switch kicked off a wave of exercise craze. Whether the game system is suitable for upper extremity rehabilitation training for stroke patients remains to be further explored. Therefore, the purpose of this study is to conduct a preliminary study on the feasibility of the Switch Ring Fit Adventure gaming system applied to the upper extremity rehabilitation for stroke patients. Occupational therapist interviews and SUS usability assessments were used. The results can be summarized in three points: (1) Clinical OT experts selected 16 “Fitness Ring Adventure” fitness exercises that are suitable for stroke upper limb rehabilitation. (2) All stroke patients expressed their willingness to continue using it. (3) suggestions of new exercise game design are proposed. For example: Elbow and wrist movement, strength training, and single-handed training game. The results of this research can provide reference for the application of clinical upper extremity rehabilitation and game design industry.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
World Health Organization: https://www.who.int/zh/news-room/fact-sheets/detail/the-top-10-causes-of-death. Accessed 13 Dec 2021
Hatem, S.M., et al.: Rehabilitation of motor function after stroke: a multiple systematic review focused on techniques to stimulate upper extremity recovery. Front. Hum. Neurosci. 10, 442 (2016)
George, M.G.: Risk factors for ischemic stroke in younger adults a focused update. Stroke 51, 729–735 (2020)
Gowland, C., DeBruln, H., Basmajian, J.V., Piews, N., Burcea, I.: Agonist and antagonist activity during voluntary upper-limb movement in patients with stroke. Phys. Ther. 72, 624–633 (1992)
Stewart, J.C., Yeh, S.C., Jung, Y., Yoon, H., Whitford, M., Chen, S.Y.: Intervention to enhance skilled arm and hand movements after stroke: a feasibility study using a new virtual reality system. J. Neuroeng. Rehabilitation 4(1), 1–6 (2007)
Huang, L.L., Lee, C.F., Chen, M.H.: Commercial digital game devices to promote upper extremity functions for post-stroke rehabilitation: therapeutic effectiveness and usability assessments. In: The Sixth International Conference on Advances in Computer-Human Interaction Conference, pp. 250–255. (2013)
Baldominos, A., Saez, Y., Pozo, C.G.: An approach to physical rehabilitation using state-of-the-art virtual reality and motion tracking technologies. Procedia Comput. Sci. 64, 10–16 (2015)
Kim, J.E., Lee, M.Y., Yim, J.E.: A new approach to transcranial direct current stimulation in improving cognitive motor learning and hand function with the Nintendo switch in stroke survivors. Med. Sci. Monit. 25, 9555–9562 (2019)
Putra, B.A.M., Masduchi, R.H., Kusumawardani, M.K.: Cardiovascular responses, physical activity intensity, and enjoyment level of Nintendo Switch™ exergaming, comparing different tempos and playing modes: a pilot study. SPMRJ. 3(2), 44–52 (2021)
Bangor, A., Kortum, P., Miller, J.: Determining what individual SUS scores mean: adding an adjective rating scale. J. Usability Stud. 4(3), 114–123 (2009)
Brooke, J.: SUS: a ‘quick and dirty’ usability scale. In: Jordan, P.W., Thomas, B., Weerdmeester, B.A., McClelland, I.L. (eds.) Usability Evaluation in Industry, pp. 189–194. Taylor and Francis, London (1996)
Acknowledgment
This study is supported by the National Science and Technology Council with grant No: MOST 111-2221-E-0400-007.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Chen, MH., Mak, S.W., Huang, LL. (2023). A Pilot Study of Ring Fit Adventure Game System Applied to Upper Extremity Rehabilitation for Stroke. In: Rau, PL.P. (eds) Cross-Cultural Design. HCII 2023. Lecture Notes in Computer Science, vol 14024. Springer, Cham. https://doi.org/10.1007/978-3-031-35946-0_29
Download citation
DOI: https://doi.org/10.1007/978-3-031-35946-0_29
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-35945-3
Online ISBN: 978-3-031-35946-0
eBook Packages: Computer ScienceComputer Science (R0)