Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 14038)
Included in the following conference series:
Conference proceedings info: HCII 2023.
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About this book
The HCIBGO 2023 proceedings focuses in topics such as artificial intelligence and machine learning, blockchain, service design, live streaming in electronic commerce, visualization, and workplace design.
Keywords
- artificial intelligence
- computer networks
- computer security
- computer games
- computer hardware
- computer science
- computer systems
- computer vision
- human computer interaction
- data communication systems
- economics
- education
- engineering
- human engineering
- telecommunication networks
- telecommunication systems
- user interfaces
- information systems
- user interfaces
Table of contents (33 papers)
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Advancing Technology and Management in Public Sector Organizations and Governance
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Mobile Commerce and e-Commerce: User Experience and Business Perspectives
Other volumes
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Human-Computer Interaction
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Human-Computer Interaction
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Human-Computer Interaction
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Human-Computer Interaction
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Human Interface and the Management of Information
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Human Interface and the Management of Information
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Engineering Psychology and Cognitive Ergonomics
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Engineering Psychology and Cognitive Ergonomics
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Augmented Cognition
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Universal Access in Human-Computer Interaction
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Universal Access in Human-Computer Interaction
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Cross-Cultural Design
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Cross-Cultural Design
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Cross-Cultural Design
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Social Computing and Social Media
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Social Computing and Social Media
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Virtual, Augmented and Mixed Reality
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management
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Design, User Experience, and Usability
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Design, User Experience, and Usability
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Design, User Experience, and Usability
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Design, User Experience, and Usability
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Design, User Experience, and Usability
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Culture and Computing
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Distributed, Ambient and Pervasive Interactions
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Distributed, Ambient and Pervasive Interactions
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HCI in Business, Government and Organizations
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HCI in Business, Government and Organizations
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Learning and Collaboration Technologies
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Learning and Collaboration Technologies
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Human Aspects of IT for the Aged Population
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Human Aspects of IT for the Aged Population
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Adaptive Instructional Systems
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HCI for Cybersecurity, Privacy and Trust
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HCI in Games
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HCI in Games
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HCI in Mobility, Transport, and Automotive Systems
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HCI in Mobility, Transport, and Automotive Systems
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Artificial Intelligence in HCI
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Artificial Intelligence in HCI
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Design, Operation and Evaluation of Mobile Communications
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HCI International 2023 – Late Breaking Papers
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HCI International 2023 – Late Breaking Papers
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HCI International 2023 – Late Breaking Papers
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HCI International 2023 – Late Breaking Papers
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HCI International 2023 – Late Breaking Papers
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HCI International 2023 – Late Breaking Papers
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HCI International 2023 – Late Breaking Papers
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HCI International 2023 Posters
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HCI International 2023 Posters
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HCI International 2023 Posters
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HCI International 2023 Posters
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HCI International 2023 Posters
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HCI International 2023 – Late Breaking Posters
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HCI International 2023 – Late Breaking Posters
Editors and Affiliations
Bibliographic Information
Book Title: HCI in Business, Government and Organizations
Book Subtitle: 10th International Conference, HCIBGO 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I
Editors: Fiona Nah, Keng Siau
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-031-35969-9
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2023
Softcover ISBN: 978-3-031-35968-2Published: 22 July 2023
eBook ISBN: 978-3-031-35969-9Published: 20 July 2023
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XXVI, 499
Number of Illustrations: 36 b/w illustrations, 111 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Computers and Education, Computer Communication Networks, Computer System Implementation, e-Commerce/e-business, Machine Learning