Abstract
The Nine-Hole Peg Test (NHPT) is a standard clinical tool to assess the hand dexterity of a subject with impaired mobility. Virtual reality (VR) offers several advantages in evaluating the user’s performance (such as upper limb mobility, movement coordination, precision, and stability) and customizing the rehabilitation task. However, the VR-based NHPT may require more time to complete due to the unfamiliarity of the VR environment and the lack of haptic feedback. In the study, 40 participants were recruited to compare the execution time between conventional NHPT and VR NHPT. The results revealed that participants spend significantly more time in VR than in the physical test (Wilcoxon Rank Sum test, p < 0.0001). This study demonstrates the need for new norms for the virtualized NHPT in order to evaluate hand dexterity.
W. Par and M. H. Jamil—These authors contributed equally to this work.
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This work is supported in part by the NYUAD Center for Artificial Intelligence and Robotics, funded by Tamkeen under the NYUAD Research Institute Award CG010.
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Park, W., Jamil, M.H., Wasti, S., Eid, M. (2023). Immersive Virtual Reality Simulation of the Nine-Hole Peg Test for Post-Stroke Patients. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1833. Springer, Cham. https://doi.org/10.1007/978-3-031-35992-7_18
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