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Research on Gamified Design of Introductory Core Muscle Training

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HCI International 2023 Posters (HCII 2023)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1833))

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Abstract

This study sought to evaluate the effectiveness of gamified design as a means of introductory core muscle training. A gamified design session incorporated surface electromyogram (sEMG) technology and game-like elements to facilitate core muscle training to achieve this objective. The study examined participants’ core muscle surface electromyography, endurance, and engagement levels before and after the training. The findings indicated that individuals who underwent gamified design training demonstrated significantly enhanced core muscle strength and endurance compared to those who received formal training.

Furthermore, the participants reported higher levels of engagement and motivation during the training sessions. In conclusion, this study suggests that gamified design can effectively enhance introductory core muscle training. Incorporating game-like elements and sEMG technology may increase participant engagement and motivation, improving training outcomes.

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Acknowledgment

This work is sponsored by the Shanghai Rising-Star Program (Sailing Program) (22YF1430800).

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Correspondence to Xiangyu Liu or Hao Tang .

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Yang, D., Lu, J., Liu, X., Tang, H. (2023). Research on Gamified Design of Introductory Core Muscle Training. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1833. Springer, Cham. https://doi.org/10.1007/978-3-031-35992-7_30

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  • DOI: https://doi.org/10.1007/978-3-031-35992-7_30

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  • Publisher Name: Springer, Cham

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  • Online ISBN: 978-3-031-35992-7

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