Abstract
We present a mobile application that is bringing to life historic photographs of Heraklion by mapping them in historical routes within the city and offering the visitor a dialogue with its social and historical context. At the same time while visiting the public library where these historic photographs are exhibited, the mobile app enhances the provided information by virtually replacing the photographs with alternative views from different historic periods.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Sauter, L., Rossetto, L., Schuldt, H.: Exploring cultural heritage in augmented reality with gofind! In: 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), pp. 187–188. IEEE (2018)
Garcia-Lopez, E., Garcia-Cabot, A., de-Marcos, L., Moreira-Teixeira, A.: An experiment to discover usability guidelines for designing mobile tourist apps. Wirel. Commun. Mob. Comput. 1–12 (2021)
Shukri, S.A.I.A., Arshad, H., Abidin, R.Z.: The design guidelines of mobile augmented reality for tourism in Malaysia. In: AIP Conference Proceedings, vol. 1891, no. 1, p. 020026. AIP Publishing LLC (2017)
Azuma, R.T.: A survey of augmented reality. Presence Teleoperators Virtual Environ. 6(4), 355–385 (1997)
Carmigniani, J., Furht, B.: Augmented reality: an overview. In: Handbook of Augmented Reality, pp. 3–46 (2011)
Papagiannakis, G., Singh, G., Magnenat-Thalmann, N.: A survey of mobile and wireless technologies for augmented reality systems. Comput. Animat. Virtual Worlds 19(1), 3–22 (2008)
Cavallo, M., Rhodes, G.A., Forbes, A.G.: Riverwalk: Incorporating historical photographs in public outdoor augmented reality experiences. In: 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), pp. 160–165. IEEE (2016)
Rainio, K., Honkamaa, P., Spilling, K.: Presenting historical photos using augmented reality. Area 15, 11–12 (2015)
Jingen Liang, L., Elliot, S.: A systematic review of augmented reality tourism research: what is now and what is next? Tour. Hosp. Res. 21(1), 15–30 (2021)
Tscheu, F., Buhalis, D.: Augmented reality at cultural heritage sites. In: Inversini, A., Schegg, R. (eds.) Information and Communication Technologies in Tourism 2016, pp. 607–619. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-28231-2_44
tom Dieck, M.C., Jung, T.H.: Value of augmented reality at cultural heritage sites: a stakeholder approach. J. Dest. Mark. Manag. 6(2), 110–117 (2017)
Casella, G., Coelho, M.: Augmented heritage: situating augmented reality mobile apps in cultural heritage communication. In: Proceedings of the 2013 International Conference on Information Systems and Design of Communication, pp. 138–140 (2013)
Choudary, O., Charvillat, V., Grigoras, R., Gurdjos, P.: MARCH: mobile augmented reality for cultural heritage (2009)
Angelopoulou, A., Economou, D., Bouki, V., Psarrou, A., Jin, Li., Pritchard, C., Kolyda, F.: Mobile augmented reality for cultural heritage. In: Venkatasubramanian, N., Getov, V., Steglich, S. (eds.) MOBILWARE 2011. LNICSSITE, vol. 93, pp. 15–22. Springer, Heidelberg (2012). https://doi.org/10.1007/978-3-642-30607-5_2
Stricker, D., et al.: Design and development issues for archeoguide: an augmented reality based cultural heritage on-site guide (2001)
Mathioudakis, G., et al.: InCulture: a collaborative platform for intangible cultural heritage narratives. Heritage 5(4), 2881–2903 (2022)
Mathioudakis, G., et al.: Supporting online and on-site digital diverse travels. Heritage 4(4), 4558–4577 (2021)
Machidon, O.M., Duguleana, M., Carrozzino, M.: Virtual humans in cultural heritage ICT applications: a review. J. Cult. Herit. 33, 249–260 (2018)
Papagiannakis, G., Schertenleib, S., Ponder, M., Arévalo, M., Magnenat-Thalmann, N., Thalmann, D.: Real-time virtual humans in ar sites. In: 1st European Conference on Visual Media Production (CVMP), no. CONF, pp. 273–276 (2004)
Magnenat-Thalmann, N., Papagiannakis, G., Chaudhuri, P.: Applications of interactive virtual humans in mobile augmented reality. In: Encyclopaedia of Multimedia, 2nd edn. Springer, Heidelberg (2008)
Karuzaki, E., et al.: Realistic virtual humans for cultural heritage applications. Heritage 4(4), 4148–4171 (2021)
Carre, A.L., et al.: Mixed-reality demonstration and training of glassblowing. Heritage 5(1), 103–128 (2022)
Stefanidi, E., Partarakis, N., Zabulis, X., Papagiannakis, G.: An approach for the visualization of crafts and machine usage in virtual environments. In: Proceedings of the 13th International Conference on Advances in Computer-Human Interactions, Valencia, Spain, pp. 21–25 (2020)
Papagiannakis, G., et al.: Mixing virtual and real scenes in the site of ancient Pompeii. Comput. Animat. Virtual Worlds 16(1), 11–24 (2005)
Margetis, G., Ntoa, S., Antona, M., Stephanidis, C.: Augmenting natural interaction with physical paper in ambient intelligence environments. Multimedia Tools Appl. 78, 13387–13433 (2019)
Woods, E., et al.: Augmenting the science centre and museum experience. In: Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, pp. 230–236 (2004)
Kim, D., Kim, S.: The role of mobile technology in tourism: patents, articles, news, and mobile tour app reviews. Sustainability 9(11), 2082 (2017)
Law, R., Chan, I.C.C., Wang, L.: A comprehensive review of mobile technology use in hospitality and tourism. J. Hosp. Market. Manag. 27(6), 626–648 (2018)
Dorcic, J., Komsic, J., Markovic, S.: Mobile technologies and applications towards smart tourism–state of the art. Tourism Rev. 74(1), 82–103 (2019)
Partarakis, N., et al.: Digital heritage technology at the archaeological museum of heraklion. In: Stephanidis, C. (ed.) HCI 2018. CCIS, vol. 852, pp. 196–203. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-92285-0_28
Partarakis, N., et al.: Interactive city information point: your guide to heraklion city. In: Stephanidis, C. (ed.) HCI 2018. CCIS, vol. 852, pp. 204–212. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-92285-0_29
Swift. https://developer.apple.com/swift/. Accessed 15 Feb 2023
SwiftUI. https://developer.apple.com/xcode/swiftui/. Accessed 15 Feb 2023
Kotlin. https://kotlinlang.org/. Accessed 15 Feb 2023
ARCORE. https://arvr.google.com/arcore/. Accessed 15 Feb 2023
Google maps platform. https://developers.google.com/maps. Accessed 15 Feb 2023
Nielsen, J.: Enhancing the explanatory power of usability heuristics. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 152–158 (1994)
Yáñez Gómez, R., Cascado Caballero, D., Sevillano, J.L.: Heuristic evaluation on mobile interfaces: a new checklist. Sci. World J. (2014)
Endsley, T.C., Sprehn, K.A., Brill, R.M., Ryan, K.J., Vincent, E.C., Martin, J.M.: Augmented reality design heuristics: designing for dynamic interactions. In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol. 61, no. 1, pp. 2100–2104. Sage Publications, Los Angeles (2017)
Acknowledgement
This project was funded by the European Regional Development Fund, Regional Programme Crete 2014–2022, under a public tender by the Vikelaia Municipal Library of Heraklion.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Foukarakis, M. et al. (2023). Connecting Historic Photographs with the Modern Landscape. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1834. Springer, Cham. https://doi.org/10.1007/978-3-031-35998-9_55
Download citation
DOI: https://doi.org/10.1007/978-3-031-35998-9_55
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-35997-2
Online ISBN: 978-3-031-35998-9
eBook Packages: Computer ScienceComputer Science (R0)