Abstract
Extended Reality (XR), an umbrella term for AR and VR, is growing in academic and business applications. Each technology simulates reality differently regarding immersion, content, and environment interaction. This gives content providers various chances to deliver material in innovative ways and from faraway locations. XR’s freedom allows for a lot of creativity in different aspects, including such as design and art. XR technology has already been included and used in several events and venues recently, but this work will discuss possibilities with XR and the performing arts. During the last several years, XR and performing arts have gotten closer. The power and necessity to integrate developing technologies into arts are becoming more apparent, especially with COVID-19. XR technology’s expansion and the performing arts digital transition provide a dilemma: how to construct the future of performing arts with XR? This study theoretically addresses the challenge by building the prototype experience and testing this prototype XR performance with a live audience.
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Acknowledgment
We would like to thank all the students who participated in the Advanced Projects at the Quality and Usability Lab during the Winter Semester of 2021/22 under the project Performing Arts with XR, for their dedication, hard work, and valuable contributions toward exploring new ways of integrating XR technology in the performing arts.
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Kojić, T., Srnec Hamer, I., Vergari, M., Möller, S. (2023). The Future of the Performing Arts with Extended Reality. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1834. Springer, Cham. https://doi.org/10.1007/978-3-031-35998-9_58
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DOI: https://doi.org/10.1007/978-3-031-35998-9_58
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