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Full-Face Animation for a Virtual Reality Avatar

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HCI International 2023 Posters (HCII 2023)

Abstract

This research paper proposes a real-time and realistic full facial animation method for virtual reality (VR) applications. Currently, VR applications lack natural upper-face animation, which limits the immersive experiences of self-avatars. Our proposed approach combines existing lip-sync methods for the lower part of the face with a deep-learning method for the upper part. This allows us to achieve natural full-face animation with minimal latency and high computational efficiency. We demonstrate the effectiveness of our approach through experimental results and show that it is suitable for use in VR applications. Our proposed method can help to enhance the realism and immersion of self-avatars in the metaverse.

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Acknowledgement

This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MIST) (No. 2021R1A2C1014210) and by the MSIT (Ministry of Science and ICT), Korea, under the ITRC (Information Technology Research Center) support program (IITP-2023-RS-2022-00156353) supervised by the IITP (Institute for Information & Communications Technology Planning & Evaluation).

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Correspondence to Jewoong Hwang .

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Hwang, J., Park, K. (2023). Full-Face Animation for a Virtual Reality Avatar. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1836. Springer, Cham. https://doi.org/10.1007/978-3-031-36004-6_27

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  • DOI: https://doi.org/10.1007/978-3-031-36004-6_27

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-36003-9

  • Online ISBN: 978-3-031-36004-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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