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The Process of Creating Interactive 360-Degree VR with Biofeedback

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HCI International 2023 Posters (HCII 2023)

Abstract

The paper aims to demonstrate the interconnectedness of filmmaking techniques and iterative software design methods during the creation of interactive 360-degree Virtual Reality (VR) scenarios. These scenarios, which were designed to treat social anxiety disorder (SAD), comprised of six distinct simulations. To track patients' biodata, biosensors were integrated with the developed scenarios. In the paper, we provide an overview of the combined development process method and demonstrate how these methods were employed. Our goal is that this combined method for developing interactive 360-degree applications will serve as a useful reference for future designers.

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Correspondence to Gunver Majgaard .

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Matthiesen, A., Majgaard, G., Scirea, M. (2023). The Process of Creating Interactive 360-Degree VR with Biofeedback. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1836. Springer, Cham. https://doi.org/10.1007/978-3-031-36004-6_36

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  • DOI: https://doi.org/10.1007/978-3-031-36004-6_36

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-36003-9

  • Online ISBN: 978-3-031-36004-6

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