Abstract
Head-mounted displays (HMDs) are making virtual environments increasingly viable and real. As of the year 2021, some of the latest HMDs manufactured have incorporated cameras and/or sensors for the recognition and tracking of hands and facial expressions. These new devices include HTC-Vive-Focus-3 manufactured by HTC, HP-Reverb-G2-Omnicept-Edition manufactured by HP, Meta-Quest-Pro, manufactured by Meta, and Pico-4-Pro manufactured by Pico. A human's facial expressions convey emotional and non-verbal information. Transferring these expressions to build more realistic designs is a long-standing problem in computer animation. Recently, the development of facial reconstructions (2D and 3D) has achieved high performance, adjusting to being treatable in real time. There are different types of models for design and animation, more human and realistic models, unrealistic cartoon character models, and non-human models with different facial structures. Regardless of the design, there must be guarantees of a smooth transition between expressions so that the facial animation does not look choppy. This work aims to carry out a study of the main models for the design and animation of objects, which can reflect and support various types of human facial expressions obtained from the complete facial data provided by HMDs that incorporate cameras and/or sensors for face recognition and tracking.
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Acknowledgments
This paper was presented as part of the results of the Project “SIDIA-M_AR_Internet_For_Bondi”, carried out by the Institute of Science and Technology - SIDIA, in partnership with Samsung Eletrônica da Amazônia LTDA, in accordance with the Information Technology Law n.8387/ 91 and article at the. 39 of Decree 10,521/2020.
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Nunes De Oliveira, D., Ortiz Díaz, A.A., Cleger Tamayo, S. (2023). Study of Different Methods to Design and Animate Realistic Objects for Virtual Environments on Modern HMDs. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1836. Springer, Cham. https://doi.org/10.1007/978-3-031-36004-6_37
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