Abstract
Many studies have been investigating the use of virtual reality applications and games in therapeutic, educational, rehabilitation and health contexts. Other studies compare VR applications with non-VR applications in terms of how immersive they are but have tested applications and games developed mainly for experimental settings. One of the most prominent points in the use of VR is the supposed greater immersion of the user. Although immersion is a relevant aspect of the VR experience, as far as we know, there are no validated scales to measure immersion in VR applications and games. There is, however, a validated scale for immersion in Augmented Reality contexts: the ARI Scale. The present study aims to use instruments to measure possible differences in the immersion value and user experience of the game Slime Rancher in its VR and non-VR versions. After the playtesting, users had to answer to an adaptation of the Augmented Reality Immersion Questionnaire (ARI) and a validated version of the Game User Experience Satisfaction Scale (GUESS-18). All participants were accompanied by two Game Designers who took notes about each game session and then compared their impressions. Some participants played the VR versions first and others played the non-VR versions first to ensure that the application presentation order would not be an intervening variable. After each version, there was a pause for users to respond to the instruments. Results and limitations of the study are discussed. Design choices of each version are analyzed. This is a work in progress.
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Scienza, L., Macedo Braga, A.J., Freitas da Silva, L.P., Maciel de Maciel, M. (2023). User Experience and Immersion in VR and Non-VR Versions of Slime Rancher: A Playtest Evaluation with the ARI Questionnaire and GUESS-18 Scale. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1836. Springer, Cham. https://doi.org/10.1007/978-3-031-36004-6_41
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