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Analysis of Virtual Reality Movies: Focusing on the Effect of Virtual Reality Movie’s Distinction on User Experience

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HCI International 2023 Posters (HCII 2023)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1836))

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Abstract

Virtual Reality movies are changing the Film industry. Virtual Reality Films provide an immersive experience to the audience. However, the study of these advancements of technology in the film industry is lacking. Therefore, this study identified the characteristics of the Virtual Reality movies.

The reason I chose the Virtual Reality movies specifically among other metaverse movies is because it gives the audience the most immersive experience right at this moment.

I further analyzed how the types of Virtual Reality movies differ across diverse factors characterizing the viewing experience of the Virtual Reality movies. The results of the analysis revealed factors that cause different effects on User Experience. This study provides implications for the design direction in which the Virtual Reality movies can provide a higher level of satisfaction to the public. And it’s meaning to Human interaction with Virtual Reality Movies.

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References

  1. Brown, T.: Breaking the Fourth Wall: Direct Address in the Cinema (1950)

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Correspondence to Min-Jae Kimm .

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Seo, SM., Kimm, MJ. (2023). Analysis of Virtual Reality Movies: Focusing on the Effect of Virtual Reality Movie’s Distinction on User Experience. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1836. Springer, Cham. https://doi.org/10.1007/978-3-031-36004-6_42

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  • DOI: https://doi.org/10.1007/978-3-031-36004-6_42

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-36003-9

  • Online ISBN: 978-3-031-36004-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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