Abstract
Statisticians introduce subjectivity while recording game statistics. This research aims to reduce this problem using a multi-view pose classification model, starting with the jump shot location event annotation. Basketball simulations will be conducted to determine if the proposed model can be more objective than a human statistician recording the same jump shot event. To this end, the Exhaustive Basketball System (EBS) was developed. EBS is a web application that allows customizable courts and game rules variations, enabling storing in-game event data. Allowing the extraction of the necessary jump shot coordinates data recorded by the statistician during the simulations for analyses. By controlling the number of players, game time duration, and an agility index grouping technique proposed for the basketball simulations, their impact on the coordinates data will be analyzed in an ANOVA 3*2*3 factorial design with three repetitions. The response variable is the average distance of the jump shot attempts event annotation regarding the ground truth location. While other researchers have worked on jump shot recognition using a single view of the court, our research attempts to contribute to this concept but with multiple synchronized viewing angles in addition to subjectivity reduction. We expect to prove an ideal game statistics generation technique to register objective statistics. Moreover, be a pathway for objective game statistics and present recommendations for future work related to other sports or fields that could benefit from the proposed technique.
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Matos Flores, S.E. (2023). Semi-automatic Basketball Jump Shot Annotation Using Multi-view Activity Recognition and Deep Learning. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1836. Springer, Cham. https://doi.org/10.1007/978-3-031-36004-6_66
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