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Qubit: The Game. Teaching Quantum Computing through a Game-Based Approach

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Computational Science – ICCS 2023 (ICCS 2023)

Abstract

Quantum computing is a promising and rapidly growing interdisciplinary field that attracts researchers from science and engineering. Based on the hypothesis that traditional teaching is insufficient to prepare people for their introduction to this field, this paper presents Qubit: The Game, an innovative board game to promote both the motivation to learn quantum computing and the understanding of several essential concepts of that field. The reasons for the choice of game type, design and mechanics, and the followed methodology are described in detail here. This paper also includes a preliminary study to determine the effect of the proposed game on the perception, interest and basic knowledge of quantum computing in a group of high school students. The study findings reveal that the designed game is a powerful tool to foster interest and teach essential concepts of a subject as difficult as quantum computing, which can be of great help in introducing more complex concepts.

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Acknowledgements

This research has been supported by the Cybersecurity Chair of the University of La Laguna and the Eureka CELTIC-NEXT project C2020/2-2 IMMINENCE funded by the Centro para el Desarrollo Tecnológico Industrial (CDTI).

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Correspondence to Daniel Escanez-Exposito .

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Escanez-Exposito, D., Correa-Marichal, J., Caballero-Gil, P. (2023). Qubit: The Game. Teaching Quantum Computing through a Game-Based Approach. In: Mikyška, J., de Mulatier, C., Paszynski, M., Krzhizhanovskaya, V.V., Dongarra, J.J., Sloot, P.M. (eds) Computational Science – ICCS 2023. ICCS 2023. Lecture Notes in Computer Science, vol 10477. Springer, Cham. https://doi.org/10.1007/978-3-031-36030-5_9

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  • DOI: https://doi.org/10.1007/978-3-031-36030-5_9

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  • Publisher Name: Springer, Cham

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  • Online ISBN: 978-3-031-36030-5

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