Abstract
The cross-cultural learning activity was carried out using virtual reality (VR) created by 360-degree video technology. The study focused on improvements of students’ creativity. Students from China and Indonesia participated in the activity. Students created VR panoramic tours using 360-degree video technology, exchanged them and were involved in discussions about cultural artifacts and created tours. We investigated whether the cross-cultural learning activity supported by VR technology positively impacted students’ creativity. The data was collected through the questionnaire, rubric, and interview. The results demonstrated that the cross-cultural learning activity helped improve students’ creativity. Based on the results some suggestions were put forward for educators and researchers in the field.
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This research project was partially supported by the Fundamental Research Funds for the Central Universities.
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Shadiev, R. et al. (2023). Cultivating Creativity of High School Students in Cross-Cultural Learning Project Based on VR Technology. In: Huang, YM., Rocha, T. (eds) Innovative Technologies and Learning. ICITL 2023. Lecture Notes in Computer Science, vol 14099. Springer, Cham. https://doi.org/10.1007/978-3-031-40113-8_45
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