Skip to main content

Video Avatar Communication Among HMD Users in Metaverse Environment

  • Conference paper
  • First Online:
Advances in Networked-based Information Systems (NBiS 2023)

Part of the book series: Lecture Notes on Data Engineering and Communications Technologies ((LNDECT,volume 183))

Included in the following conference series:

  • 231 Accesses

Abstract

In recent years, the Metaverse has been attracting attention as online communication tool. But the avatar that represents the user’s figure in the Metaverse cannot express the facial expression of the user, because it is usually constructed with CG model. In order to solve such problems, this research proposes video avatar that uses live video image of the user as an avatar in the Metaverse environment. However, for the users wearing HMDs, facial expressions cannot be seen, because most of their faces are covered by headset. Therefore, a method of reconstructing a whole face image from the face image wearing an HMD was developed by using the machine learning technology, and the effectiveness of this method was evaluated through the experiments.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 219.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 279.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Park, S.-M., Kim, Y.-G.: A Metaverse: taxonomy, components, applications, and open challenges. IEEE Access 10, 4209–4251 (2022)

    Article  Google Scholar 

  2. Duan, H., Li, J., Fan, S., Lin, Z., Wu, X., Cai, W.: Metaverse for social good: a university campus prototype. In: Proceedings of the 29th ACM International Conference Multimedia, pp. 153–161 (2021)

    Google Scholar 

  3. Aseeri, S., Interrante, V.: The influence of avatar representation on interpersonal communication in virtual social environments. IEEE Trans. Visual Comput. Graphics 27(5), 2608–2617 (2021)

    Article  Google Scholar 

  4. Hu, L., et al.: Avatar digitization from a single image for real-time rendering. ACM Trans. Graphics 36(6), 1–14 (2017)

    Article  Google Scholar 

  5. Bao, L., et al.: High-fidelity 3D digital human head creation from RGB-D selfies. ACM Trans. Graph. 41(1), 1–21 (2021)

    Article  MathSciNet  Google Scholar 

  6. Ogi, T., Yamada, T., Tamagawa, K., Hirose, M.: Video Avatar Communication in Networked Virtual Environment. In: INET 2000 the Internet Global Summit Proceedings, Yokoham (2000)

    Google Scholar 

  7. Ogi, T., Yu, S.: Development of informal communication environment using interactive tiled display wall, iDECON 2014. In: 3rd International Conference on Design and Concurrent Engineering (2014)

    Google Scholar 

  8. Tamagawa, K., Yamada, T., Ogi, T., Hirose, M.: Developing a 2.5-D Video Avatar. IEEE Signal Process. Mag. 18(3), 35–42 (2001)

    Article  Google Scholar 

  9. Ogi, T., Sakai, M.: Real time 3D video avatar using serial distributed processing method. In: 2008 ASIAGRAPH Proceedings, vol.2, no.1, pp.292 (2008)

    Google Scholar 

  10. ChromaCam https://www.chromacam.me/

  11. Cengil, E., Çınar, A., Özbay, E.: Image classification with caffe deep learning framework. In: 2017 International Conference on Computer Science and Engineering (UBMK), pp.440–444 (2017)

    Google Scholar 

  12. Liu, S., Deng, W.: Very deep convolutional neural network based image classification using small training sample size. In: 2015 3rd IAPR Asian Conference on Pattern Recognition (ACPR), pp.730–734 (2015)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Tetsuro Ogi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Ogi, T., Sumida, K., Kida, Y. (2023). Video Avatar Communication Among HMD Users in Metaverse Environment. In: Barolli, L. (eds) Advances in Networked-based Information Systems. NBiS 2023. Lecture Notes on Data Engineering and Communications Technologies, vol 183. Springer, Cham. https://doi.org/10.1007/978-3-031-40978-3_34

Download citation

Publish with us

Policies and ethics