Abstract
After the COVID-19 pandemic in 2020, many schools promoted ICT-based learning activities. The authors developed a learning-data collected system for children to promote self-directed learning. In this paper, the authors proposed a reflection facilitation system with gamification adapted to the community activities for children. The research question of this study is if reflection facilitation adapted to the orientation of the children has a positive impact on their next self-directed action. In the community activity in 2022, the subject experiment was conducted with the reflection facilitation system. As a result, it was confirmed that the achievement degree increased with the number of activities.
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Acknowledgments
This research was supported by JSPS KAKENHI JP19K02982 and JP23K02638. The authors would like to thank JSPS for its financial support.
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Kawano, Y., Goto, Y. (2023). Development of a Reflection Facilitation System with Gamification Adapted to Community Activities. In: Barolli, L. (eds) Advances in Networked-based Information Systems. NBiS 2023. Lecture Notes on Data Engineering and Communications Technologies, vol 183. Springer, Cham. https://doi.org/10.1007/978-3-031-40978-3_49
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DOI: https://doi.org/10.1007/978-3-031-40978-3_49
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