Abstract
Training in medical practices requires materials, patients and a context that allows students to become familiar with the environment and tools. However, this is not always easy to achieve. Immersive virtual reality can be a suitable tool for moving from theoretical studies to practice in a real context. This paper describes the process of analysis, design and development of a virtual environment in which lumbar puncture can be performed. It is a project in development that combines medical research with the latest advances in extended reality to improve the training possibilities of medical students.
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Acknowledgements
Research supported by the e-DIPLOMA, project number 101061424, funded by the European Union. Views and opinions expressed are, however, those of the authors only and do not necessarily reflect those of the European Union or the European Research Executive Agency (REA). Neither the European Union nor the granting authority can be held responsible for them.
Research is also supported by the UJISABIO program, related to the project (UJISABIO22-AP07) “3D design and virtual reality applied to medical learning in emergencies and emergencies”.
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Villar-López, M.B., Gómez-Cambronero, Á., Suarez, D., Remolar, I. (2023). Development of an Immersive Virtual Reality System to Practice the Lumbar Puncture Manoeuvre. In: Kubincová, Z., Caruso, F., Kim, Te., Ivanova, M., Lancia, L., Pellegrino, M.A. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference. MIS4TEL 2023. Lecture Notes in Networks and Systems, vol 769. Springer, Cham. https://doi.org/10.1007/978-3-031-42134-1_10
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