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Abstract

Memory card games are well-known for everyone. Their main goal is to find matching pairs among flipped cards by simultaneously turning two cards up. In each round information obtained and memorized from the previous round is used to predict matching pair positions. Whilst playing, a player’s thinking, memory, concentration, and attention skills can be improved, therefore, incorporating it into the learning process may be beneficial to the learner. In this research, we present a method for learning terminology from a scientific context by playing an AI-generated memory card game. We employ a general-purpose conversation chatbot, ChatGPT to generate the keyword-description pairs from a given scientific text. The primary purpose of our study is to evaluate the outcomes, with respect to their scientific accuracy and educational value. Consequently, we present a straightforward approach to constructing a game that facilitates the acquisition of knowledge by students in an enjoyable and playful way.

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Acknowledgements

Disclaimer: This research was supported by the e-DIPLOMA project (101061424), funded by the European Union. The views expressed are those of the authors alone and do not reflect those of the European Union or the European Research Agency (REA). Neither the European Union nor the sponsoring authority can be held responsible for them.

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Correspondence to Viktória Burkus .

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Burkus, V., Kárpáti, A., Szécsi, L. (2023). NLP-Assisted Educational Memory Game Experiment. In: Kubincová, Z., Caruso, F., Kim, Te., Ivanova, M., Lancia, L., Pellegrino, M.A. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference. MIS4TEL 2023. Lecture Notes in Networks and Systems, vol 769. Springer, Cham. https://doi.org/10.1007/978-3-031-42134-1_6

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