Abstract
Virtual reality (VR) technology capably complements exhibitions. Despite the considerable attention to the development of VR exhibitions, corresponding 3D user interface (UIs) design is in strong need. In this paper, we focus on the design of 3D UIs for VR exhibitions based on head-mounted displays (HMDs). The paper presents two workshops: one explores UI design paradigms that improve the user’s perceived usability and sense of immersion in the VR space, while the other examines ergonomic arrangements of the UI to address spatial layout issues. We aim to assist designers and developers by suggesting design choices, thus saving them time and avoiding the need to start from scratch.
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Zhou, Y., Shi, L., He, Z., Li, Z., Wang, J. (2023). Design Paradigms of 3D User Interfaces for VR Exhibitions. In: Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2023. INTERACT 2023. Lecture Notes in Computer Science, vol 14143. Springer, Cham. https://doi.org/10.1007/978-3-031-42283-6_33
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