Abstract
We present a design prototype that demonstrates new locomotion techniques for social virtual reality experiences. Specifically, we showcase three teleportation-based techniques which, together, support users as they join other groups of people, and help them move together in virtual environments. The new interactions include a technique to join a group with option for adjacency, the ability to “reverse teleport" a user to your own group, and finding a consensus on where to teleport together. We argue that our new locomotion techniques maintain the simplicity of current teleportation-based techniques while supporting new interactions with people. We present our design prototype so that we can explore how new teleportation-based techniques can be designed to better support prosocial behaviour, but also highlight their potential to disrupt social experiences in social VR.
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Wood, G., Dickinson, P. (2023). Together Porting: Multi-user Locomotion in Social Virtual Reality. In: Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2023. INTERACT 2023. Lecture Notes in Computer Science, vol 14145. Springer, Cham. https://doi.org/10.1007/978-3-031-42293-5_28
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