Abstract
Cognitive theories suggest that people differ in processing information, reflecting their different cognitive styles. Research in Human-Computer Interaction has revealed that people with different cognitive styles develop different strategies, achieve different performances, and have different experiences when interacting with information systems. Aiming to provide unique experiences, we need to personalize such systems to support their users’ cognitive styles. However, eliciting users’ cognitive styles is a time-consuming and non-practical process requiring human intervention. To overcome this, we present the design of Turn & Slide. This web-based puzzle game aims to elicit Visualizer-Verbalizer, a well-established cognitive style, implicitly and with no human intervention. We also report the results of an evaluation user study, which revealed that the elicitation is feasible. Such results could increase the practicability and applicability of elicitation techniques, enabling designers to deliver tailored experiences, adapted to their users’ cognitive styles.
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Petsas, S., Raptis, G.E., Katsanos, C. (2023). Turn & Slide: Designing a Puzzle Game to Elicit the Visualizer-Verbalizer Cognitive Style. In: Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2023. INTERACT 2023. Lecture Notes in Computer Science, vol 14145. Springer, Cham. https://doi.org/10.1007/978-3-031-42293-5_4
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