Abstract
In this paper, we present the novel idea of the classification measure based on the combination of precision and recall. The weights of these measures are calculated based on the game-theoretic concept of equilibrium. The classical C4.5 algorithm calculates measures: precision and recall for binary decision classes.
In such a game, classification results are used to generate the best weights for the precision and recall classification measures. First, we solve the game and obtain the Nash equilibrium to obtain these weights. Next, we calculate the classification measure according to the measure weights estimated using the Nash equilibrium. Eventually, we compare the results with the more realistic example, where the importance of both decision classes is equal, and only the weights of classification measures can be adjusted. All experiments are performed on several binary classification datasets.
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Juszczuk, P., Kozak, J. (2023). Goal-Oriented Classification Measure Based on the Game Theory Concepts. In: Nguyen, N.T., et al. Recent Challenges in Intelligent Information and Database Systems. ACIIDS 2023. Communications in Computer and Information Science, vol 1863. Springer, Cham. https://doi.org/10.1007/978-3-031-42430-4_27
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DOI: https://doi.org/10.1007/978-3-031-42430-4_27
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