Abstract
Active Learning is a known and very promising approach to boost the learning processes driven by the students. In this paper a novel Educational Innovation Project is described in order to solve several problems found in two specific subjects related to Computer Architecture. More specifically, the project is based on Research Based Project, a less known paradigm that encourages the students to address the gaps between the theoretical information received in classical lessons and the real practice looking for information in serious scientific sources of information. The project is described, including its objectives, Sustainable Development Goals, transversal competences, improvements to be implemented, teaching-learning methodology and temporal scheduling.
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Acknowledgements
This work and the described project were supported by the 3a Convocatoria de Proyectos de Innovación I3KD - I3KD Laborategia, project i3kd22-23, research funds from the University of the Basque Country. Authors have also received support by Fundacion Vitoria-Gasteiz Araba Mobility Lab, as well as by FEDER funds for the MICIN project PID2020-116346GB-I00, by the Basque Government for the Grupo de Inteligencia Computacional, with the grant code IT1689-22, Elkartek projects KK-2022/00051 and KK-2021/00070.
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Lopez-Guede, J.M. et al. (2023). Educational Innovation Project in the Field of Informatics. In: García Bringas, P., et al. International Joint Conference 16th International Conference on Computational Intelligence in Security for Information Systems (CISIS 2023) 14th International Conference on EUropean Transnational Education (ICEUTE 2023). CISIS ICEUTE 2023 2023. Lecture Notes in Networks and Systems, vol 748. Springer, Cham. https://doi.org/10.1007/978-3-031-42519-6_33
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DOI: https://doi.org/10.1007/978-3-031-42519-6_33
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