Skip to main content

Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development

  • Conference paper
  • First Online:
Responsive and Sustainable Educational Futures (EC-TEL 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14200))

Included in the following conference series:

  • 1340 Accesses

Abstract

The growing recognition of soft skills’ importance in organisational contexts has prompted companies to leverage game-based solutions like gamified situational judgement tests. These tests merge the traditional situational judgement test with gamification, forecasting and training employee behaviour. This paper introduces a novel dynamic system for constructing unique and motivating gamified situational judgement tests for assessing and learning soft skills. This system employs adaptable and interactive narratives that respond to player choices, thereby providing individualised and engaging learning experiences. The dynamic, modular approach fosters immersive learning and facilitates soft skills development through context-appropriate, automated scenarios. This research contributes to the advancement of Gamified Situational Judgment Test, paving the way for more effective and immersive soft skills training methodologies.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Ashton, M.C., Lee, K.: The HEXACO-60: a short measure of the major dimensions of personality. J. Pers. Assess. 91(4), 340–345 (2009)

    Article  Google Scholar 

  2. Baldwin, C.Y., Clark, K.B.: Design Rules: The Power of Modularity. vol. 1. MIT press, Cambridge (2000)

    Google Scholar 

  3. Bellotti, F., Berta, R., De Gloria, A.: Designing effective serious games: opportunities and challenges for research. Int. J. Emerg. Technol. Learn. (iJET) 5, 22–35 (2010)

    Google Scholar 

  4. Gee, J.P.: What video games have to teach us about learning and literacy. Comput. Entertainment (CIE) 1(1), 20–20 (2003)

    Article  Google Scholar 

  5. Göbel, S., Mehm, F., Radke, S., Steinmetz, R.: 80days: adaptive digital storytelling for digital educational games. In: Proceedings of the 2nd International Workshop on Story-Telling and Educational Games (STEG’09). vol. 498 (2009)

    Google Scholar 

  6. Hernandez, J., Muratet, M., Pierotti, M., Carron, T.: How to model a visual novel game to train and identify players’ soft skills? In: European Conference on Game Based Learning, pp. 322–330 (2021)

    Google Scholar 

  7. Nacke, L.E., Drachen, A., Göbel, S.: Methods for evaluating gameplay experience in a serious gaming context. Int. J. Comput. Sci. Sport 9(2), 1–12 (2010)

    Google Scholar 

  8. Salas, E., Tannenbaum, S.I., Kraiger, K., Smith-Jentsch, K.A.: The science of training and development in organizations: what matters in practice. Psychol. Sci. Public Interest 13(2), 74–101 (2012)

    Article  Google Scholar 

  9. Shute, V.J.: Stealth assessment in computer-based games to support learning. Comput. Games Instr. 55(2), 503–524 (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jérôme Hernandez .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Hernandez, J., Muratet, M., Carron, T. (2023). Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development. In: Viberg, O., Jivet, I., Muñoz-Merino, P., Perifanou, M., Papathoma, T. (eds) Responsive and Sustainable Educational Futures. EC-TEL 2023. Lecture Notes in Computer Science, vol 14200. Springer, Cham. https://doi.org/10.1007/978-3-031-42682-7_68

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-42682-7_68

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-42681-0

  • Online ISBN: 978-3-031-42682-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics