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SE-Coins System: Software for Supporting Gamification-Based Educational Processes

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Computer Information Systems and Industrial Management (CISIM 2023)

Abstract

The importance of strategies that facilitate the teaching-learning process is discussed, particularly in the context of digital technologies and the COVID-19 pandemic. Gamification, a popular methodology that incorporates game elements into the classroom to motivate students and improve learning, is the focus of this research. The paper describes the development of a web application based on gamification to assist in teaching Software Engineering. It follows an agile software development methodology and uses UML diagrams to describe the operation and user interaction. A prototype of the SE-Coins App was developed to support the gamification strategy, allowing the teacher to keep track of student progress and reward them accordingly. The functional and quality requirements of the software were implemented with a focus on user requirements to facilitate the implementation of gamification in the classroom. The software is intended for use by both teachers and students, supporting a gamification strategy based on roles, points, recognition, and prizes. The prototype complements the requirements and serves as a starting point for this strategy.

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Correspondence to José Escorcia-Gutierrez .

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Gamarra, M. et al. (2023). SE-Coins System: Software for Supporting Gamification-Based Educational Processes. In: Saeed, K., Dvorský, J., Nishiuchi, N., Fukumoto, M. (eds) Computer Information Systems and Industrial Management. CISIM 2023. Lecture Notes in Computer Science, vol 14164. Springer, Cham. https://doi.org/10.1007/978-3-031-42823-4_12

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  • DOI: https://doi.org/10.1007/978-3-031-42823-4_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-42822-7

  • Online ISBN: 978-3-031-42823-4

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