Skip to main content

Usability Evaluation of Mixed Reality Applications in VET Training

  • Conference paper
  • First Online:
Extended Reality (XR Salento 2023)

Abstract

This paper presents a usability study of wearable and handheld Mixed Reality and hypervideo technologies to support procedural learning in the vocational education and training context. As a case study an application based on the Tangram game was developed for HoloLens 2, Android smartphones and hypervideo. The app is structured as a procedural learning activity with incremental levels of scaffolding. The usability of these applications was evaluated in a user testing involving 90 students. No remarkable difference has emerged among the three applications in terms of completion rate during the learning process, but in the retention and transfer tasks HoloLens 2 users performed worse than users of the other devices. Considering the time on task metric, HoloLens 2 users time was aligned with hypervideo, while smartphone users generally took more time, probably because smartphones are not hand-free devices. An expert review was also conducted, providing a number of suggestions for improvements, mainly concerning the interaction design, and the positioning of holograms in the physical space. In the comparison among the devices, none was clearly preferred over the other: HoloLens 2 presented higher attractiveness, motivation of use, sense of immersion, but also greater cognitive load; handheld devices resulted easy to use but required considerable physical effort in activities where they needed to be hold for a long time. Hypervideo was easy to access, with an intuitive interaction, but less attractive.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Dillenbourg, P., Cattaneo, A., Gurtner, J.L., Davis, R.L.: Educational Technologies for Vocational Training, SFUVET-EPFL (2022). https://www.sfuvet.swiss/sites/default/files/2022-10/01-dualt%20book_Educational%20Technologies%20for%20Vocational%20Training.pdf. ISBN 9798354160044

  2. Sauli, F., Cattaneo, A., van der Meij, H.: Hypervideo for educational purposes: a literature review on a multifaceted technological tool. Technol. Pedagog. Educ. 27(1), 115–134 (2018). https://doi.org/10.1080/1475939X.2017.1407357

    Article  Google Scholar 

  3. Cattaneo, A., Nguyen, A.T., Aprea, C.: Teaching and learning with hypervideo in vocational education and training. J. Educ. Multimedia Hypermedia 25(1), 5–35 (2016)

    Google Scholar 

  4. Parveau, M., Adda, M.: 3iVClass: a new classification method for virtual, augmented and mixed realities. Procedia Comput. Sci. 2018(141), 263–270 (2018). https://doi.org/10.1016/j.procs.2018.10.180

    Article  Google Scholar 

  5. Milgram, P., Takemura, H., Utsumi, A., Kishino, F.: Augmented reality: a class of displays on the reality-virtuality continuum. In: Proceedings of SPIE - The International Society for Optical Engineering. vol. 2351 (1994)

    Google Scholar 

  6. Rokhsaritalemi, S., Sadeghi-Niaraki, A., Choi, S.: A review on mixed reality: current trends. Challenges Prospects Appl. Sci. 10(2), 636 (2020). https://doi.org/10.3390/app10020636

    Article  Google Scholar 

  7. Microsoft: What is mixed reality. https://docs.microsoft.com/en-us/windows/mixed-reality/discover/mixed-reality. Accessed 30 Jun 2023 (2021)

  8. Van Riesen, S.A., Weinberger, A., Breyer, F.J.: The impact of augmented reality on vocational education: a review of the literature. Interact. Learn. Environ. 27(4), 554–568 (2019)

    Google Scholar 

  9. Chiang, F.K., Shang, X., Qiao, L.: Augmented reality in vocational training: a systematic review of research and applications. Comput. Hum. Behav. 129, 107125 (2022)

    Article  Google Scholar 

  10. Cuendet, S., Dehler-Zufferey, J., Ortoleva, G., Dillenbourg, P.: An integrated way of using a tangible user interface in a classroom. Int. J. Comput.-Support. Collab. Learn. 10(2), 183–208 (2015)

    Article  Google Scholar 

  11. Locatelli, C. Catenazzi, N., Sommaruga, L., Besenzoni, M.: A Case Study to Explore Issues and Potentials of HoloLens 2 for Training. In: INTED2022 Proceedings, pp. 7342–7348 (2022)

    Google Scholar 

  12. Mayer, R. E. (Ed.): The Cambridge handbook of multimedia learning (2nd ed.). New York: Cambridge University Press (2014)

    Google Scholar 

  13. Bennan, S.: Guidelines for Testing Mobile Augmented-Reality Apps. https://www.nngroup.com/articles/testing-AR-apps/. Accessed 30 Jun 2023 (2022)

  14. Sommaruga, L., Catenazzi N., Locatelli C.: The tangram study for mixed reality affordance comparison, innovative educational technologies track. In: EDULEARN 2023 15th International Conference on Education and New Learning Technologies, July, Palma de Maiorca, Spain, IATED, ISBN: 978–84–09–52151–7 ISSN: 2340–1117 (2023)

    Google Scholar 

Download references

Acknowledgments

The work described in this paper has been partially funded by the State Secretariat for Education, Research and Innovation (SERI) of Swiss Confederation within the research project “Augmented reality and hypervideo combined: Interactive technologies to support procedural learning in initial vocational education and training” (MARHVEL). We thank Alberto Cattaneo and Vito Candido from the Swiss Federal University for Vocational Education and Training SFUVET, Lugano, for their precious collaboration in this project activity.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nadia Catenazzi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Catenazzi, N., Sommaruga, L., Locatelli, C. (2023). Usability Evaluation of Mixed Reality Applications in VET Training. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2023. Lecture Notes in Computer Science, vol 14218. Springer, Cham. https://doi.org/10.1007/978-3-031-43401-3_27

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-43401-3_27

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-43400-6

  • Online ISBN: 978-3-031-43401-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics