Skip to main content

Cultural Heritage Applications Based on Augmented Reality: A Literature Review

  • Conference paper
  • First Online:
Extended Reality (XR Salento 2023)

Abstract

The purpose of our article is to study augmented reality (AR) applications for promoting cultural heritage and their use in the educational process. In recent years, significant steps have been taken in the use of augmented reality in promoting and highlighting tangible and intangible cultural heritage around the world, and it is worth looking at the steps which are followed for their creation, how they are assessed by people who used them, and the gaps and shortcomings that appeared. Based on the shortcomings we will be able to better orient ourselves to the kind of digital application that someone who is not so well trained in the field of IT and building complex applications can design. In addition, according to the studies reviewed for this article, there are not many applications that are purely educational in purpose or use serious games, although many recognize that AR technology is refreshing to the learning process, as students of all ages can learn and interact with the app at their own pace.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Spadoni, E., Porro, S., Bordegoni, M., Arosio, I., Barbalini, L., Carulli, M.: Augmented reality to engage visitors of science museums through interactive experiences. Heritage 2022(5), 1370–1394 (2022). https://doi.org/10.3390/heritage5030071

  2. Tatic, D.: Mobile presentation of the war history of the city of NIS. In: Digital Presentation and Preservation of Cultural and Scientific Heritage (12), pp. 151–159 (2022). https://doi.org/10.55630/dipp.2022.12.12

  3. Manglis, A., Fourkiotou, A., Papadopoulou, D.: A roadmap for the sustainable valorization of accessible underwater cultural heritage sites. Heritage 2021(4), 4700–4715 (2021). https://doi.org/10.3390/heritage4040259

    Article  Google Scholar 

  4. Cisternino, D., et al.: Augmented reality applications to support the promotion of cultural heritage: the case of the basilica of saint catherine of alexandria in Galatina. J. Comput. Cult. Heritage 14(4), Article 47 (2021). https://doi.org/10.1145/3460657

  5. Koutsabasis, P., et al.: Location-based games for cultural heritage: applying the design thinking process. In: CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter (CHI Greece 2021). ACM, New York, USA (2021). https://doi.org/10.1145/3489410.3489419

  6. Presti, O.L. Carli, M.R.: Italian catacombs and their digital presence for underground heritage sustainability. Sustainability (13) (2021). https://doi.org/10.3390/su132112010

  7. Yan, H., Liu, W., Xia, X., Yangying, X., Ssong, T.: Design research of interactive picture books of cultural education based on augmented reality technology, In: The 16th International Conference in Computer Science & Education (ICCSE 2021), pp. 958–962. Lancaster University, UK (2021). https://doi.org/10.1109/ICCSE51940.2021.9569391

  8. Hincapie, M., Diaz, C., Zapata-Cardenas, M.-I., Rios, H.J.T., Valencia, D., Guemes-Castorena, D.: Augmented reality mobile apps for cultural heritage reactivation. In: Computers and Electrical Engineering, vol. 93, Elsevier B.V. (2021). https://doi.org/10.1016/j.compeleceng.2021.107281

  9. Koo, S., Kim, J., Kim, C., Kim, J., Cha, H.S.: Development of an augmented reality tour guide for a cultural heritage site. ACM J. Comput. Cult. Heritage 12(4), Article 24 (2019). https://doi.org/10.1145/3317552

  10. Postolache, S., et al.: Contributions to the design of mobile applications for visitors of Botanical Gardens. In: CENTERIS - International Conference on ENTERprise Information Systems/ProjMAN - International Conference on Project MANagement/HCist - International Conference on Health and Social Care Information Systems and Technologies 2021, pp. 389–399, Elsevier B.V. (2022). https://doi.org/10.1016/j.procs.2021.12.028

  11. Rizvic, S., Boškovic, D., Okanovic, V., Kihic, I.I., Prazina, I., Mijantovic, B.: Time travel to the past of bosnia and herzegovina through virtual and augmented reality. Appl. Sci. 11, MDPI, Switzerland (2021). https://doi.org/10.3390/app11083711

  12. Izani, M., Samad, A., Razak, A.: Augmented reality application based navigating the a famosa fortress site. In: Proceedings of the Third International Conference on Intelligent Sustainable Systems [ICISS 2020] IEEE Xplore, pp. 285–290 (2020). https://doi.org/10.1109/ICISS49785.2020.9316019

  13. Weking, A.N., Suyoto S., Santoso A.J.: A development of augmented reality mobile application to promote the traditional indonesian food. Int. J. Interact. Mobile Technol. 14(9), 248–257, iJIM, Austria (2020). https://doi.org/10.3991/ijim.v14i09.11179

  14. Siang, T.G., Aziz, K.B.A., Ahmad, Z.B., Suhaifi, S.B.: Augmented reality mobile application for museum: a technology acceptance study. In: International Conference on Research and Innovation in Information Systems, ICRIIS (2019). https://doi.org/10.1109/ICRIIS48246.2019.9073457

  15. Flores, N.M., et al.: Rebuilding cultural and heritage space of corregidor island using GPS-based augmented reality. Int. J. Recent Technol. Eng. 8 (2S11) (2019). https://doi.org/10.35940/ijrte.B1345.0982S1119

  16. Tzima, S., Smyris, G., Styliaras, G., Bassounas, A.: Digital representations and cultural heritage interactions through the “Greek Type” Watermills Case. In: 9th International Conference on Information, Intelligence, Systems and Applications. IEEE Computational Intelligence Society, Greece (2018). https://doi.org/10.1109/IISA.2018.8633659

  17. Panou, C., Ragia, L., Dimelli, D., Mania, K.: An architecture for mobile outdoors augmented reality for cultural heritage. ISPRS Int. J. Geo-Inform. 7(12), Art. No. 463 (2018). https://doi.org/10.3390/ijgi7120463

  18. Siekanski, P., Bunsch, E., Sitnik, R.: Seeing the past: An augmented reality application for visualization the previous state of cultural heritage locations. In: IS and T International Symposium on Electronic Imaging Science and Technology, pp. 452–455 (2018). https://doi.org/10.2352/ISSN.2470-1173.2018.03.ERVR-452

  19. Cushing, A.L., Cowan, B.R.: Walk1916 Exploring non-research user access to and use of digital surrogates via a mobile walking tour app. J. Document. 73(5), 917–933, Emerald Publishing Limited, UK (2017). http://www.emeraldinsight.com/0022-0418.htm, https://doi.org/10.1108/JD-03-2017-0031

  20. Tan, K.L., Lim, C.K.: Digital heritage gamification: an augmented-virtual walkthrough to learn and explore historical sites. In: The 2nd International Conference on Applied Science and Technology 2017 (ICAST 2017) Conference Proceedings, vol. 1891, Art. No. 020139, AIP Publishing, USA (2017). https://doi.org/10.1063/1.5005472

  21. Koutromanos, G., Styliaras, G.: “The buildings speak about our city”: a location based augmented reality game. In: IISA 2015 - 6th International Conference on Information, Intelligence, Systems and Applications, Art. No. 7388031, Ionian University, Greece (2015). https://doi.org/10.1109/IISA.2015.7388031

  22. Dutra J.P., Ebel I.R.: Cultural hARitage: augmented reality applied on cultural heritage. In: Zachmann G., Perret J., Amditis A. (eds.) Conference and Exhibition of the European Association of Virtual and Augmented Reality (2014). https://doi.org/10.2312/eurovr.20141349

  23. Canciani, M., Chiappetta, F., Michelini, M., Pallottino, E., Saccone, M., Scortecci, A.: A new GIS-based map of Villa Adriana, a multimedia guide for ancient paths. In: International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, vol. 40, no. 5, pp. 129–136. ISPRS, Germany (2014). https://doi.org/10.5194/isprsarchives-XL-5-129-2014

  24. Pietroni, E.: An augmented experiences in cultural heritage through mobile devices: “Matera Tales of a City” Project. In: Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012: Virtual Systems in the Information Society, Art. No. 6365915, pp. 117–124 (2012). https://doi.org/10.1109/VSMM.2012.6365915

  25. Renda, G., Gigli, S., Amato, A., Venticinque, S., Di Martino, B., Cappa, F.R.: Mobile devices for the visit of “Anfiteatro Campano” in santa maria capua vetere. In: Ioannides, M., Fritsch, D., Leissner, J., Davies, R., Remondino, F., Caffo, R. (eds.) Progress in Cultural Heritage Preservation: 4th International Conference, EuroMed 2012, Limassol, Cyprus, October 29 – November 3, 2012. Proceedings, pp. 281–290. Springer Berlin Heidelberg, Berlin, Heidelberg (2012). https://doi.org/10.1007/978-3-642-34234-9_28

    Chapter  Google Scholar 

  26. Cutrí, G., Naccarato, G., Pantano, E.: Mobile cultural heritage: the case study of locri. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds.) Technologies for E-Learning and Digital Entertainment, pp. 410–420. Springer Berlin Heidelberg, Berlin, Heidelberg (2008). https://doi.org/10.1007/978-3-540-69736-7_44

    Chapter  Google Scholar 

  27. Garoufallou, E., Siatri, R., Balatsoukas, P.: Virtual maps–virtual worlds: testing the usability of a Greek virtual cultural map. J. Am. Soc. Inform. Sci. Technol. 59(4), 591–601 (2008). https://doi.org/10.1002/asi.20768

    Article  Google Scholar 

  28. Economou, M.: Heritage in the digital age. In: A Companion to Heritage Studies (2015). https://doi.org/10.1002/9781118486634.ch15

  29. MinnaLearn Home Page. https://courses.minnalearn.com/el/courses/emerging-technologies/extended-reality-vr-ar-mr/introduction-to-extended-reality-ar-vr-and-mr/. Accessed 12 April 2023

  30. Mortara M., Catalano C.E., Bellotti F., Fiucci G., Houry-Panchetti M., Petridis P.: Learning cultural heritage by serious games. J. Cult. Heritage 15, 318–325 (2014). https://doi.org/10.1016/j.culher.2013.04.004

  31. Marr B.: What is extended reality technology? a simple explanation for anyone. In: Forbes (2019). https://www.forbes.com/sites/bernardmarr/2019/08/12/what-is-extended-reality-technology-a-simple-explanation-for-anyone/. Accessed 12 April 2023

  32. Laamarti, F., Eid, M., El Saddik, A.: An overview of serious games. Int. J. Comput. Games Technol. 2014, Hindawi Publishing Corporation (2014). https://doi.org/10.1155/2014/358152

  33. Khan, I., Melro, A., Amaro, A.C., Oliveira, L.: systematic review on gamification and cultural heritage dissemination. J. Digital Media Interact. 3(8), 19–41 (2020). https://doi.org/10.34624/jdmi.v3i8.21934

  34. Bekele, M.K., Pierdicca, R., Frontoni, E., Malinverni, E.S., Gain, J: A survey of augmented, virtual, and mixed reality for cultural heritage. ACM J. Comput. Cult. Heritage 11(2), Article 7 (2018). https://doi.org/10.1145/3145534

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Anna Chatsiopoulou .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Chatsiopoulou, A., Michailidis, P. (2023). Cultural Heritage Applications Based on Augmented Reality: A Literature Review. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2023. Lecture Notes in Computer Science, vol 14219. Springer, Cham. https://doi.org/10.1007/978-3-031-43404-4_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-43404-4_13

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-43403-7

  • Online ISBN: 978-3-031-43404-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics