Abstract
In recent years, VR technology has become a focus in education. Based on constructivist learning theory, gamification learning, and cognitive load theory, the researcher integrates the fragmented VR resources of modern historical relics based on the spatial and temporal relationship of historical events and restores a historical event’s spatial and temporal picture through the narrative design in time and space. The VR resources are integrated with historical events’ temporal and spatial relationships. The researcher brings an immersive experience to modern history education and provides a new way of thinking for constructing modern history education resources based on new media.
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Acknowledgments
The research was sponsored by The National Social Science Fund of China, project number: 21VSZ1242;
The New Liberal Arts Fund of the University of Science and Technology of China, project number: FSSF-A-230311;
The Center for Marxism and Contemporary Chinese Studies, University of Science and Technology of China, project number: 2021YJZX007YB;
The Institute of Party Building and Ideological and Political Work of the University of Science and Technology of China (2021–2022).
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Zhang, Y., Wang, Y., Song, Y. (2023). Integrating Fragmented Historical Sites VR Based on Time-Space Clues for Modern History Education. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2023. Lecture Notes in Computer Science, vol 14219. Springer, Cham. https://doi.org/10.1007/978-3-031-43404-4_20
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