Skip to main content

The Application of “Panoramic VR Fusion Animation Reproduction” of Historical Sites in Modern History Education Under the Multimodal Learning Theory

  • Conference paper
  • First Online:
Extended Reality (XR Salento 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14219))

Included in the following conference series:

  • 503 Accesses

Abstract

Historical relics are an essential carrier of historical education, providing evidence for historical facts. There are many historical relics from modern history that still exist today, but they are distributed in different regions, making it costly to visit them personally. Through VR technology, historical relics can be viewed without having to be physically present, and VR is widely used in VR historical patriotic education. Although many historical relics have VR recordings, they only provide a 360° physical space restoration. Matching animation scenes to 360° panoramic photos can integrate animated scenes into real space, presenting a more intuitive, vivid, and immersive reproduction of historical events. In this study, a representative scene from the “Pursuing the Long March Memories” of the Communist Youth League Central Committee’s “Panoramic VR Animation Re-enactment” was selected, and four groups of 360° panoramic VR photo scenes were matched. Through Emotiv Epoc X monitoring of the viewer’s brain waves of θ waves, α waves, and β waves. Exploring the cognitive effects of the “panoramic VR fusion animation” learning model on learning in history education under the multimodal learning theory. It was found that when viewers watched panoramic films with animation effects, their brainwave data showed a more active state. This could better stimulate thinking, focus attention, and reduce fatigue, indicating the feasibility of using panoramic VR with animated re-enactment integration for learning and cognitive effects in history. This research extends and enriches the model of multimodal learning in VR.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Tang, S.F.: Innovative path study on the integration of tourism, science and technology and education based on “Princess Wencheng’s historical and cultural resources.” Tibet Sci. Technol. 02, 32–35 (2023). (in Chinese)

    Google Scholar 

  2. Zhang, Y.: The Significance of historical sites as carriers of historical education. J. Cult. Tour. Res. 14(2), 56–64 (2021)

    Google Scholar 

  3. Mudička, Š., Kello, J.: Augmented reality in the dynamic world of virtual tourism. IOP Conf. Ser. Earth Environ. Sci. (1) (2021). https://doi.org/10.1088/1755-1315/942/1/012031

  4. Zhao, W., Su, L., Dou, F.: Designing virtual reality based 3D modeling and interaction technologies for museums. Heliyon (6) (2023). https://doi.org/10.1016/J.HELIYON.2023.E16486

  5. Li, H.: The Application of VR technology in historical site visits. Int. J. Virtual Real. Augment. Real. 3(2), 45–56 (2019)

    Google Scholar 

  6. Ke, H.: Virtual reality technology for historical site learning: a review. Educ. Technol. Res. Dev. 68(5), 2386–2408 (2020)

    Google Scholar 

  7. Wang, J.: The limitations of VR technology in historical site learning: a critique. Int. J. Emerg. Technol. Learn. 16(3), 277–289 (2021)

    Google Scholar 

  8. Mou, Z.J.: Multimodal learning analytics: a new growth point for learning analytics research. Res. Electrochem. Educ. (05), 27–32+51 (2020). (in Chinese). https://doi.org/10.13811/j.cnki.eer.2020.05.004

  9. Li, Y.: The application of match mover technology in VR historical site learning. J. Educ. Technol. Dev. Exch. 11(2), 23–30 (2018)

    MathSciNet  Google Scholar 

  10. Song, Y., Yang, L., Zhang, X., Tang, Y.: Using 360-degree virtual reality technology to provide interactive historical exhibitions. Int. J. Emerg. Technol. Learn. 15(22), 4–16 (2020)

    Google Scholar 

  11. Yu, Z., Li, P., Wang, X.: A teaching design model based on 360-degree virtual reality technology for improving historical education. Educ. Technol. Res. Dev. 66(6), 1579–1594 (2018)

    Google Scholar 

  12. Swafford, J., Drechsler, M.: Protecting cultural heritage: utilizing virtual reality to enhance cultural resource management. J. Archaeol. Sci. Rep. 12, 292–301 (2017)

    Google Scholar 

  13. Jang, Y., Kim, Y.: Virtual reality in art education: a case study of the Borgia apartment in the Vatican. J. Educ. Technol. Soc. 21(3), 119–130 (2018)

    Google Scholar 

  14. Morris, R., Bell, F., Cohen, J.: Using 360-degree video to support history teaching: a case study. Educ. Media Int. 56(2), 112–126 (2019)

    Google Scholar 

  15. Baltrusaitis, T., Ahuja, C., Morency, L.P.: Multimodal machine learning: a survey and taxonomy. IEEE Trans. Pattern Anal. Mach. Intell. PP(99), 1 (2017)

    Google Scholar 

  16. Di Mitri, D., Schneider, J., Specht, M., Drachsler, H.: From signals to knowledge: a conceptual model for multimodal learning analytics. J. Comput. Assist. Learn. 34(4), 338–349 (2018)

    Article  Google Scholar 

  17. Wang, H.: Red spirit inheritance from Luding Bridge. Talent 14, 13–15 (2021). (in Chinese)

    Google Scholar 

  18. Meng, D.-F., Yu, Y.-X.: Research on the types of red cultural resources and their protection in Sidu Chishui. In: Imago Wenchuang, no. 11, pp. 107–110 (2022). (in Chinese). https://doi.org/10.20024/j.cnki.cn42-1911/i.2022.11.034

  19. Xinyuan, W.: The Red Army’s Long March on the way through snowy mountains and grasslands for ideal belief education. J. Party Sch. CPC Shijiazhuang Munic. Comm. 07, 28–31 (2016). (in Chinese). https://doi.org/10.13736/j.cnki.zgsjzswdxxb.2016.0080

    Article  Google Scholar 

  20. Guo, X.: Tracing the footprints of the Long March of the Red Army No. 6 Into Huining Huishi City. Lit. Hist. Mon. 12, 25–33 (2016). (in Chinese)

    Google Scholar 

  21. Sanei, S., Chambers, J.A. (eds.): EEG Signal Processing. Wiley, Hoboken (2013)

    Google Scholar 

  22. Addante, R.J., Mairy, Y., Rosemarie, V., Constance, G., Raechel, M.: Boosting brain waves improves memory. Front. Young Minds (2021). https://doi.org/10.3389/FRYM.2021.605677

    Article  Google Scholar 

  23. Azhari, A., Susanto, A., Pranolo, A., Mao, Y.: Neural network classification of brainwave alpha signals in cognitive activities. Knowl. Eng. Data Sci. 2(2), 47 (2019)

    Article  Google Scholar 

  24. Niedermeyer, E.: The average EEG of the waking adult. In: Electroencephalography: Basic Principles, Clinical Applications, and Related Fields, pp. 117–154 (1997)

    Google Scholar 

  25. Liu, M., Huang, D., Zhao, X.: Immersive virtual reality in history education: a comparative study of low-cost VR and high-end VR. Sustainability 11(17), 4761 (2019)

    Google Scholar 

  26. Liu, Q., Li, X.-J., Xie, K., Chang, Y.B., Zheng, X.X.: Development and prospects of empirical research on multimodal learning analytics. Res. Electrochem. Educ. (01), 71–78+85 (2022). (in Chinese). https://doi.org/10.13811/j.cnki.eer.2022.01.009

  27. Yu, X., Zhu, Y.F.: Strategy of digital development of red history resources based on VR technology. J. Tianjin Sino-Ger. Univ. Appl. Sci. 03, 59–64 (2023). https://doi.org/10.16350/j.cnki.cn12-1442/g4.2023.03.013.(inChinese)

    Article  Google Scholar 

  28. Barbatsis, K., Economou, D., Papamagkana, I., Loukas, D.: 3D environments with games characteristics for teaching history: the VRLerna case study. In: ACM International Conference on Design of Communication; SIGDOC 2011. Informatics Teacher Regional Directorate of Primary and Secondary Education of Central Macedonia Greece; School of Electronics and Computer Science University of Westminster W1W 6UW, United Kingdom; Department of History and Archaeology Aristotle University (2012)

    Google Scholar 

Download references

Acknowledgments

The research was sponsored by The National Social Science Fund of China, project number: 21VSZ1242;

The New Liberal Arts Fund of the University of Science and Technology of China, project number: FSSF-A-230311;

The Center for Marxism and Contemporary Chinese Studies, University of Science and Technology of China, project number: 2021YJZX007YB;

The Institute of Party Building and Ideological and Political Work of the University of Science and Technology of China (2021–2022).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yanxiang Zhang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Zhang, Y., Wang, K. (2023). The Application of “Panoramic VR Fusion Animation Reproduction” of Historical Sites in Modern History Education Under the Multimodal Learning Theory. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2023. Lecture Notes in Computer Science, vol 14219. Springer, Cham. https://doi.org/10.1007/978-3-031-43404-4_21

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-43404-4_21

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-43403-7

  • Online ISBN: 978-3-031-43404-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics