Skip to main content

Evaluating Virtual Reality as Immersive Medium for Enhancing Music Skills

  • Conference paper
  • First Online:
Extended Reality (XR Salento 2023)

Abstract

The VR interfaces have become more affordable than ever before. Because of their multimodal interaction capabilities, these interfaces provide a medium to virtually participate in various learning processes that can engage both sensory and motor senses. In this paper, we present an ongoing study to evaluate a VR game designed to enhance four aspects of rhythmic perceptual skills in elementary school children. The game developed is based on a well-known tower defense scenario in which the user controls units with different rhythmic patterns and tempo changes. Currently, 22 students are participating in the study, which shows promising results. We report the preliminary results and discuss possible applications of e-learning in virtual environments in music theory education.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    https://www.theverge.com/2023/2/28/23619730/meta-vr-oculus-ar-glasses-smartwatch-plans.

  2. 2.

    According to Steam’s monthly survey - April 2023, accessed at: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Sur-vey-Welcome-to-Steam.

  3. 3.

    https://www.oculus.com/experiences/quest/4873390506111025/.

  4. 4.

    https://www.oculus.com/experiences/quest/3634830803298285/.

  5. 5.

    https://play.google.com/store/apps/details?id=si.trubadur.v2.

  6. 6.

    https://www.oculus.com/experiences/quest/5470851372933076/.

References

  1. Bonacina, S., Krizman, J., White-Schwoch, T., Nicol, T., Kraus, N.: How rhythmic skills relate and develop in school-age children. Global Pediatric Health 6 (2019). https://doi.org/10.1177/2333794X19852045

  2. Keeler, K.R.: Video games in music education: the impact of video games on rhythmic performance. Visions Res. Music Educ. 37 (2020)

    Google Scholar 

  3. Lai, B., et al.: Feasibility of a commercially available virtual reality system to achieve exercise guidelines in youth with spina bifida: Mixed methods case study. JMIR Serious Games 8 (2020). https://doi.org/10.2196/20667

  4. Moth-Poulsen, M., Bednarz, T., Kuchelmeister, V., Serafin, S.: Teach me drums: Learning rhythms through the embodiment of a drumming teacher in virtual reality (2019)

    Google Scholar 

  5. Pesek, M., Suhadolnik, L., Šavli, P., Marolt, M.: Motivating students for ear-training with a rhythmic dictation application. Appl. Sci. (Switzerland) 10 (2020). https://doi.org/10.3390/app10196781

  6. Pesek, M., Vucko, Z., Savli, P., Kavcic, A., Marolt, M.: Troubadour: A gamified e-learning platform for ear training. IEEE Access 8, 97090–97102 (2020). https://doi.org/10.1109/ACCESS.2020.2994389, https://ieeexplore.ieee.org/document/9093057/

  7. Pesek, M., Klavž, F., Šavli, P., Marolt, M.: Online and in-class evaluation of a music theory e-learning platform. Appl. Sci. (Switzerland) 12 (2022). https://doi.org/10.3390/app12147296

  8. Pinkl, J., Cohen, M.: Design of a VR action observation tool for rhythmic coordination training (2022). https://doi.org/10.1109/VRW55335.2022.00232

    Article  Google Scholar 

  9. Rahim, Y.A., Mohd, O., Sahari, M.A., Safie, N., Rahim, Z.B.A.: A study on the effects of learning material handling procedures towards information integrity in moodle learning management system (lms), pp. 81–85. IEEE (10 2018). https://doi.org/10.1109/ICon-EEI.2018.8784322, https://ieeexplore.ieee.org/document/8784322/

  10. Serafin, S., Adjorlu, A., Nilsson, N., Thomsen, L., Nordahl, R.: Considerations on the use of virtual and augmented reality technologies in music education (2017). https://doi.org/10.1109/KELVAR.2017.7961562

    Article  Google Scholar 

  11. VR, O.: What is the market for a VR venue? (2023) https://www.octopodvr.com/blog/what-is-market-for-vr-venue-17

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Matevž Pesek .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Hirci, N., Lesar, Ž., Marolt, M., Pesek, M. (2023). Evaluating Virtual Reality as Immersive Medium for Enhancing Music Skills. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2023. Lecture Notes in Computer Science, vol 14219. Springer, Cham. https://doi.org/10.1007/978-3-031-43404-4_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-43404-4_5

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-43403-7

  • Online ISBN: 978-3-031-43404-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics