Abstract
Traditional pedagogical methods in engineering programmes of most universities are not always effective. Various studies underline that active learning is generally more effective and can facilitate understanding of concepts and assimilation of content. In this context, “serious games” are widely used in various fields and prove their effectiveness. This article addresses the structure and provides some evidence of the effectiveness of a serious game developed in a Lean Manufacturing course held at the University of Applied Science and Arts of Southern Switzerland: the Lean LEGO™ Game. After a concise literature review reporting existing serious games covering industrial engineering, operations and lean management, this paper will report on the Lean LEGO™ Game objectives, mechanics and measured results.
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Each station has mounting instructions with every elementary operation, a graphical schema and the required part list. Each book contains the list of operations identified with a code used to match operations in production orders.
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Gianpiero, M., Pedrazzoli, P., Landolfi, G., Daniele, F., Montini, E. (2023). Introducing Active Learning and Serious Game in Engineering Education: “Experience from Lean Manufacturing Course”. In: Alfnes, E., Romsdal, A., Strandhagen, J.O., von Cieminski, G., Romero, D. (eds) Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures. APMS 2023. IFIP Advances in Information and Communication Technology, vol 690. Springer, Cham. https://doi.org/10.1007/978-3-031-43666-6_25
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