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Abstract

Along with the growing popularity of game-based teaching, research on how to design serious games has gained momentum. While some prior work discusses the creation of learning experiences, the role of player emotions and their potential in enhancing learning has largely been overlooked. This paper discusses the design and development of Aalto Manufacturing Game, a board game on manufacturing and service operations dynamics for students and practitioners. We elaborate on the process of crafting a learning experience, with a specific emphasis on emotional engagement. We argue that learning experiences can be crafted through constructing framing events. Based on our experience in game design, we arrive at design propositions for creating and controlling emotional engagement during a serious game. Further, we discuss the effectiveness of our design based on feedback provided through a learning protocol, filled by students that participated in the game. Through our design propositions we make the case for “emotional engineering” in serious game design.

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Correspondence to Mikael Öhman .

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Öhman, M., Tetik, M., Rajala, R., Holmström, J. (2023). Crafting a Memorable Learning Experience: Reflections on the Aalto Manufacturing Game. In: Alfnes, E., Romsdal, A., Strandhagen, J.O., von Cieminski, G., Romero, D. (eds) Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures. APMS 2023. IFIP Advances in Information and Communication Technology, vol 690. Springer, Cham. https://doi.org/10.1007/978-3-031-43666-6_26

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  • DOI: https://doi.org/10.1007/978-3-031-43666-6_26

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  • Publisher Name: Springer, Cham

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  • Online ISBN: 978-3-031-43666-6

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