Abstract
Serious games are referred to as entertaining tools with a purpose of education. The correct implementation of serious games is very important to ensure a high level of adoption of the competencies by the game users, which can be even more challenging if we target autistic children. Understanding the actual needs of Children with Autism Spectrum Disorder (ASD) and supporting their learning activity through serious games can be a burden. This paper presents the architecture of logs based Verification tool, named GVT, to identify potential scenes of the serious game that might be causing any negative emotion on the autistic children. GVT architecture follows a client sever model, which enables to merge the game logs with the emotional data logs. The data analysis and visualization, carried out at the server side, should provide relevant information to support developers to enhance the quality of serious games for autistic people.
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Acknowledgements
This project is supported by the Spanish Ministry of Science and Innovation. Grant PID2021-123152OB-C21 funded by MCIN/AEI/ 10.13039/501100011033, and by the Erasmus Mundus Joint Master Degree program SE4GD-619839.
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Rohmah, A.N., Condori-Fernandez, N. (2023). Logs Based Verification Tool of Serious Game for Autistic Children. In: Fernandes, J.M., Travassos, G.H., Lenarduzzi, V., Li, X. (eds) Quality of Information and Communications Technology. QUATIC 2023. Communications in Computer and Information Science, vol 1871. Springer, Cham. https://doi.org/10.1007/978-3-031-43703-8_9
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