Skip to main content

Logs Based Verification Tool of Serious Game for Autistic Children

  • Conference paper
  • First Online:
Quality of Information and Communications Technology (QUATIC 2023)

Abstract

Serious games are referred to as entertaining tools with a purpose of education. The correct implementation of serious games is very important to ensure a high level of adoption of the competencies by the game users, which can be even more challenging if we target autistic children. Understanding the actual needs of Children with Autism Spectrum Disorder (ASD) and supporting their learning activity through serious games can be a burden. This paper presents the architecture of logs based Verification tool, named GVT, to identify potential scenes of the serious game that might be causing any negative emotion on the autistic children. GVT architecture follows a client sever model, which enables to merge the game logs with the emotional data logs. The data analysis and visualization, carried out at the server side, should provide relevant information to support developers to enhance the quality of serious games for autistic people.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Al Irsyadi, F.Y., Rohmah, A.N.: Game edukasi bagi anak autis bertema anggota keluarga berbasis kinect xbox 360. [serious game for autistic children based on kinect xbox 360 to study family members]. Simetris: Jurnal Teknik Mesin Elektro dan Ilmu Komputer 8(2), 739–746 (2017)

    Google Scholar 

  2. Berkovits, L., Eisenhower, A., Blacher, J.: Emotion regulation in young children with autism spectrum disorders. J. Autism Dev. Disord. 47(1), 68–79 (2016). https://doi.org/10.1007/s10803-016-2922-2

    Article  Google Scholar 

  3. Desurvire, H., Caplan, M., Toth, J.A.: Using heuristics to evaluate the playability of games. In: CHI 2004 Extended Abstracts on Human Factors in Computing Systems, pp. 1509–1512 (2004)

    Google Scholar 

  4. Drachen, A., El-Nasr, M., Canossa, A.: Game analytics - the basics. In: Game Analytics Maximizing the Value of Player Data, pp. 13–40 (2013). https://doi.org/10.1007/978-1-4471-4769-5_2

  5. IJsselsteijn, W., de Kort, Y., Poels, K.: The Game Experience Questionnaire. Technische Universiteit Eindhoven (2013)

    Google Scholar 

  6. Johnson, D., Gardner, M.J., Perry, R.: Validation of two game experience scales: the player experience of need satisfaction (PENS) and game experience questionnaire (GEQ). Int. J. Hum. Comput. Stud. 118, 38–46 (2018)

    Article  Google Scholar 

  7. Machalicek, W., O’Reilly, M.F., Beretvas, N., Sigafoos, J., Lancioni, G.E.: A review of interventions to reduce challenging behavior in school settings for students with autism spectrum disorders. Res. Autism Spectr. Disord. 1(3), 229–246 (2007). https://doi.org/10.1016/j.rasd.2006.10.005

    Article  Google Scholar 

  8. Miura, T., et al.: Game: game as a measurement environment: scheme to evaluate interfaces and game contents based on test theories. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 4(4) (2020). https://doi.org/10.1145/3432702

  9. Nacke, L.E.: Games user research and physiological game evaluation. In: Game User Experience Evaluation, pp. 63–86 (2015)

    Google Scholar 

  10. Omar, H.M., Ibrahim, R., Jaafar, A.: Methodology to evaluate interface of educational computer game. In: 2011 International Conference on Pattern Analysis and Intelligence Robotics, vol. 2, pp. 228–232. IEEE (2011)

    Google Scholar 

  11. Overskeid, G.: Power and autistic traits. Front. Psychol. 7 (2016). https://doi.org/10.3389/fpsyg.2016.01290

  12. Razali, N.E.M., Ramli, R.Z., Mohamed, H., Mat Zin, N.A., Rosdi, F., Mat Diah, N.: Identifying and validating game design elements in serious game guideline for climate change. Heliyon 8(1), e08773 (2022). https://doi.org/10.1016/j.heliyon.2022.e08773

  13. Ryan, R.M., Rigby, C.S., Przybylski, A.: The motivational pull of video games: a self-determination theory approach. Motiv. Emot. 30, 344–360 (2006)

    Article  Google Scholar 

  14. Suni Lopez, F., Condori-Fernandez, N., Catala, A.: Towards real-time automatic stress detection for office workplaces. In: Lossio-Ventura, J.A., Muñante, D., Alatrista-Salas, H. (eds.) SIMBig 2018. CCIS, vol. 898, pp. 273–288. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-11680-4_27

    Chapter  Google Scholar 

  15. Tsikinas, S., Xinogalos, S.: Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: a systematic literature review. J. Comput. Assist. Learn. 35(1), 61–73 (2018). https://doi.org/10.1111/jcal.12311

    Article  Google Scholar 

  16. White, S.W., Oswald, D., Ollendick, T., Scahill, L.: Anxiety in children and adolescents with autism spectrum disorders. Clin. Psychol. Rev. 29(3), 216–229 (2009). https://doi.org/10.1016/j.cpr.2009.01.003

    Article  Google Scholar 

Download references

Acknowledgements

This project is supported by the Spanish Ministry of Science and Innovation. Grant PID2021-123152OB-C21 funded by MCIN/AEI/ 10.13039/501100011033, and by the Erasmus Mundus Joint Master Degree program SE4GD-619839.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nelly Condori-Fernandez .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Rohmah, A.N., Condori-Fernandez, N. (2023). Logs Based Verification Tool of Serious Game for Autistic Children. In: Fernandes, J.M., Travassos, G.H., Lenarduzzi, V., Li, X. (eds) Quality of Information and Communications Technology. QUATIC 2023. Communications in Computer and Information Science, vol 1871. Springer, Cham. https://doi.org/10.1007/978-3-031-43703-8_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-43703-8_9

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-43702-1

  • Online ISBN: 978-3-031-43703-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics