Abstract
This paper presents a tool for automatic and interactive visualization of game plots, which can be used to check whether the designers’ work meets the constraints of the world, to help testers control played game story paths. The referential designers’ game plots can be imported from any flowchart diagrams as an XML file and the actual gameplay variant is generated on the fly and applied to the original design based on detected common diagram points.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Ewa Grabska Projektowanie wizualne wspomagane komputerem, Akademicka Oficyna Wydawnicza EXIT (2007)
Arcweave – Game design for teams. https://arcweave.com/. Accessed 05 2023
Kubiński, P.: Videogames in the light of transmedia narratology and the concept of storyworld. Tekstualia 4(43), 23–36 (2015). https://doi.org/10.5604/01.3001.0013.4243
Nobaew, B., Ryberg, T.: Interactive narrator in ludic space: a dynamic story plot underneath the framework of MMORPGs storytelling system. In: Felicia, P. (ed.) Proceedings of the 6th European Conference on Games Based Learning (ECGBL 2012), pp. 600–608. Academic Conferences and Publishing International (2012)
Godot Engine – cross-platform game engine. https://godotengine.org/. Accessed 05 2023
Grabska-Gradzińska, I., et al.: Towards automatic generation of storyline aided by collaborative creative design. In: Proceedings of the 17th International Conference on Cooperative Design, Visualization and Engineering (CDVE 2020) (2020)
Grabska-Gradzińska, I., Nowak, L., Palacz, W., Grabska, E.: Application of graphs for story generation in video games. In: Stanger N., Joachim, V. L. (eds.) Proceedings of the Australasian Computer Science Week Multiconference 2021 (ACSW 2021) : 1st–5th February 2021, University of Otago, Dunedin, New Zealand (Virtual). The Association for Computing Machinery (2021). https://doi.org/10.1145/3437378.3442693
DrawIo – diagramming for teams. https://www.drawio.com/
Grabska-Gradzińska, I., Grabska, E., Palacz, W., Nowak, L., Argasiński, J.: Data structure visualization as an aid in collaborative game design. In: Luo, Y. (ed.) Cooperative Design, Visualization, and Engineering. CDVE 2022. LNCS, vol. 13492. Springer, Cham (2022). https://doi.org/10.1007/978-3-031-16538-2_24
Ellson, J., et al.: Graphviz and dynagraph – static and dynamic graph drawing tools. In: Jünger, M., Mutzel, P. (eds.) Graph Drawing Software. Mathematics and Visualization. Springer, Berlin, Heidelberg (2004). https://doi.org/10.1007/978-3-642-18638-7_6
Gansner, E.R., Koutsofios, E., North, S.: Drawing graphs with dot (2015)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Nowak, L., Grabska-Gradzińska, I., Palacz, W., Grabska, E., Guzik, M. (2023). Tool for Game Plot Line Visualization for Designers, Testers and Players. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2023. Lecture Notes in Computer Science, vol 14166. Springer, Cham. https://doi.org/10.1007/978-3-031-43815-8_8
Download citation
DOI: https://doi.org/10.1007/978-3-031-43815-8_8
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-43814-1
Online ISBN: 978-3-031-43815-8
eBook Packages: Computer ScienceComputer Science (R0)