Abstract
In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches. We describe a modular data pipeline which begins with telemetry events from gameplay and ends with real time APIs and automated archival exports that support research. We demonstrate the usefulness of this infrastructure by summarizing several game research projects that have utilized and contributed back to Open Game Data. We then conclude with current efforts to expand the infrastructure.
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Acknowledgements
Open Game Data would not exist without the regular and thoughtful contributions of Erik Harpstead, Jennifer Scianna and Stefan Slater over the last years, as well as the many staff and interns who have worked on the project. We also acknowledge the insights brought by Ryan Baker, Matthew Berland, YJ Kim, Elizabeth Owen, and Dennis Ramirez at key moments that have guided the project.
This material is based upon work supported by the 2022 Learning Agency Tools Competition, the Wisconsin Department of Public Instruction and the National Science Foundation under Grant No. (1907384, 2116046, 2142103, 2243668).
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Gagnon, D.J., Swanson, L. (2023). Open Game Data: A Technical Infrastructure for Open Science with Educational Games. In: Haahr, M., Rojas-Salazar, A., Göbel, S. (eds) Serious Games. JCSG 2023. Lecture Notes in Computer Science, vol 14309. Springer, Cham. https://doi.org/10.1007/978-3-031-44751-8_1
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