Abstract
Pedagogical patterns facilitate the transfer of expert knowledge in teaching and learning. They are used to scaffold learning design for a particular purpose. Designing games for learning is a challenging, resource intensive, and inherently interdisciplinary activity. In this paper, we map the mechanics of twelve co-designed serious games in the domain of cybersecurity onto conceptually similar pedagogical patterns in order to identify fruitful common approaches and facilitate knowledge exchange. We present our methodology for this mapping process and provide examples for its usage to improve the quality and accessibility of serious games design.
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Ferguson, J., Abbott, D., Louchart, S. (2023). A Model for Mapping Serious Game Mechanics to Pedagogical Patterns. In: Haahr, M., Rojas-Salazar, A., Göbel, S. (eds) Serious Games. JCSG 2023. Lecture Notes in Computer Science, vol 14309. Springer, Cham. https://doi.org/10.1007/978-3-031-44751-8_5
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