Abstract
Immersive technologies could be used to teach more complex concepts, particularly those which are hard to conceptualize related to science. The present paper presents how a team comprised of a Physics professor and some undergraduate Physics and Mathematics students with basic knowledge of C#/C + + design developed a Virtual Reality (VR) experience by using Blender and Unity to create an immersive experience through the use of Oculus Quest 2 headset, the objective was teaching the basic concepts of natural radioactivity and nucleosynthesis to undergraduate students with the help of a 3D modeled Virtual Learning Companion to test if immersive technologies would help to better understand and retain the information through an experience not available to them in experimental laboratories. An intervention was conducted with 143 undergraduate students to validate the system as a learning method. The students who participated in the testing received a prior knowledge assessment through a Google Forms test which was emailed to them, then experienced a quick virtual reality immersion (less than 10 min) and finally received a new theoretical assessment the following day after the VR experience along a user experience test. The results show that the student’s average grades went from 4.9 to 9.8 (of 15 points) and a high completion rate, even among those unfamiliar with VR or head-mounted displays.
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Acknowledgment
The authors would like to thank to Corporación Ecuatoriana para el Desarrollo de la Investigación y Academia - CEDIA for the financial support given to the present research, development, and innovation work through its CEPRA program, especially for the CEPRA XVI-18: "Uso de tecnologías inmersivas en la enseñanza-aprendizaje de la Física Moderna" fund.
The immersive program for Oculus Quest and Oculus Quest 2 is free to use and can be found here: Haldron.09.apk (is necessary use Sidequest to install it into the Oculus).
https://drive.google.com/drive/folders/11SJObnlkbnVi89OjggM6aAsfhXPk_Jza?usp=sharing There is a folder with the questions and data collected in the study.
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Perez, S., Olmedo, D., Baquero, F., Martinez-Gallego, V., Lobos, J. (2024). Design and Validation of a Virtual Reality Scenery for Learning Radioactivity: HalDron Project. In: Florez, H., Leon, M. (eds) Applied Informatics. ICAI 2023. Communications in Computer and Information Science, vol 1874. Springer, Cham. https://doi.org/10.1007/978-3-031-46813-1_30
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