Abstract
Immersive augmented reality, in practical terms, is a real-time, immersive processing experience which bind together elements of real life with the images presented. The study is a systematic literature review that aims to analyze the main methods and projects for the development of virtual learning environments (VLEs), especially in STEM disciplines, with immersive scenarios in the field of distance higher education. The analyzed scientific productions underwent revision on the search strings, which presented a high growth in the application of Virtual Reality, Augmented Reality, Mixed Reality and Extended Reality in education. The studies revealed that the use of Immersive Augmented Reality in education is able to increase students’ motivation and interest in studies, mainly due to the teaching and learning environment becoming more dynamic. Additionally, it enables students in the immersive environment to interact and achieve effective learning.
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Acknowledgements
I would like to express my sincere gratitude to my advisors, Prof. Luciano Frontino de Medeiros and Prof. Manuel Gradin de Oliveira Gericota, for their continuous support, valuable guidance and constructive feedback. They inspired me to pursue academic excellence and to contribute to the advancement of knowledge in Immersive Learning. Special thanks to Prof. Gericota for the welcome and guidance of the international doctoral internship carried out at ISEP – Porto.
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Guerra, A.R., de Medeiros, L.F., Gericota, M. (2024). A Review of Immersivity in Distance Higher Education STEM Subjects. In: Bourguet, ML., Krüger, J.M., Pedrosa, D., Dengel, A., Peña-Rios, A., Richter, J. (eds) Immersive Learning Research Network. iLRN 2023. Communications in Computer and Information Science, vol 1904. Springer, Cham. https://doi.org/10.1007/978-3-031-47328-9_39
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