Abstract
In recent years, with the development of massive open online courses (MOOCs) and extended reality (XR), the use of XR within MOOCs is becoming more feasible. Aside from making simulations possible, XR can support learning in domains where spatial awareness can be critical, such as in architecture. An intermediate technology to XR is 360-degree videos embedded in MOOCs that can be rendered in two-dimensional view (2D) via web browsers or in three-dimensional (3D) view (i.e., volumetric) with the use of a head-mounted display (HMD). When rendered in 3D, a more immersive learning environment may be achieved as the field of view restrictions in 2D format are removed. However, whether the additional dimension can enhance the learning experience, may it be in performance or satisfaction, is yet to be investigated. This study used a short learning module using contents from an existing edX architecture MOOC in a pre-test/post-test randomized mixed methods experiment where learners watch 360-degree videos via a web browser or with an HMD while being observed. Results indicate that while HMD usage may appear to elicit more engagement, the measured learned outcomes between the two groups do not significantly differ. Since purchasing an HMD for online learning is an expense, suggestions for improving the 3D experience were derived from learner interviews. These include better scrutiny of the purpose and alignment of 360-degree video content with the lessons and more robust beta-testing before course release to the public.
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Notes
- 1.
This course is still available on https://www.edx.org/course/japanese-architecture-and-structural-design.
- 2.
A playlist of the 360-degree videos can be found in this URL: https://www.youtube.com/playlist?list=PLA-JBrgwfYIfqrlK82QY6IPwMmStfJ0Ba.
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Acknowledgement
This work was supported by the Japan Society for the Promotion of Science (JSPS) via the Grants-in-Aid for Scientific Research (Kakenhi) Grant Number JP20H01719. The authors thank Tokyo Tech Professor Toru Takeuchi and retired Professor David Stewart for their advice regarding this research project, which helped determine the direction and generated important ideas for further study. The authors also thank Tokyo Tech students in the Cross lab Dongzi Hu and Abraham Castro Garcia for their contribution to the experiments. This work was made possible by the support of Tokyo Tech’s Online Content Research and Development Section in the Center for Innovative Teaching and Learning.
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Liu, F., Carlon, M.K.J., Gaddem, M.R., Cross, J.S. (2024). Trial Assessment of Online Learners’ Engagement with 360-Degree Architecture Videos. In: Bourguet, ML., Krüger, J.M., Pedrosa, D., Dengel, A., Peña-Rios, A., Richter, J. (eds) Immersive Learning Research Network. iLRN 2023. Communications in Computer and Information Science, vol 1904. Springer, Cham. https://doi.org/10.1007/978-3-031-47328-9_5
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