Abstract
This paper gives an overview of the research project VR for Diversity that focused on the impact of interaction in VR on the user. For this purpose, a distinction is made between physical interaction, that can be achieved by using controllers, and para-social interaction, that refers to interacting with characters that inhabit the virtual world. In line with the perceived affordance of VR to serve as a perspective shifter, the topic of diversity was chosen as the theme for the narratives that were to be created for this the research project. The paper describes a number of different projects that all evolved around this theme and concludes by presenting insights on the impact of interactive VR.
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Notes
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The grand prize in the lottery was the LEGO Amelia Earhart Tribute box.
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Acknowledgements
The research project VR for Diversity was led by the Amsterdam University of Applied Sciences. It ran from October 2020 until October 2022 and was funded by SIA RAAK.
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Vosmeer, M. (2023). VR for Diversity. The Seven Lives of a Research Project. In: Holloway-Attaway, L., Murray, J.T. (eds) Interactive Storytelling. ICIDS 2023. Lecture Notes in Computer Science, vol 14383. Springer, Cham. https://doi.org/10.1007/978-3-031-47655-6_11
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