Abstract
In this work we present the Narralive Unity Tool, a tool for the Unity Engine that supports the development of branching narrative experiences with multiple endings through a node-based graph and a set of automation features. The tool was designed with the objective to bridge the gap between intuitive branching narrative design and multimedia rich interactive visual novel development, allowing the developer to import in Unity story graphs created with interactive narrative authoring tools that are addressed to authors with no technical expertise. We briefly present the motivation for the implementation of this tool, describe its features and the outcomes of its evaluation, concluding with a discussion about its use and future directions for further development.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Camingue, J., Carstensdottir, E., Melcer, E.: What is a visual novel? Proc. ACM Hum. Comput. Interact. 5, 1–18 (2021). https://doi.org/10.1145/3474712
Oygardslia, K., Weitze, C.L., Shin, Jh.: The educational potential of visual novel games: principles for design. Replaying Japan, vol. 2 (2020)
Petousi, D., Katifori, A., Servi, K., Roussou, M., Ioannidis, Y.: History education done different: a collaborative interactive digital storytelling approach for remote learners (2022)
Parra, G., Klerkx, J., Duval, E.: Understanding engagement with interactive public displays: an awareness campaign in the wild (2014)
Katifori, A., Karvounis, M., Kourtis, V., Perry, S., Roussou, M., Ioannidis, Y.: Applying interactive storytelling in cultural heritage: opportunities, challenges and lessons learned. In: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, 5–8 December 2018
Spierling, U., Szilas, N.: Authoring issues beyond tools (2009)
Vrettakis, E., et al.: The story maker - an authoring tool for multimedia-rich interactive narratives. In: Bosser, A.G., Millard, D.E., Hargood, C. (eds.) ICIDS 2020. LNCS, vol. 12497, pp. 349–352. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-62516-0_33
Vrettakis, E., Kourtis, V., Katifori, A., Karvounis, M., Lougiakis, C., Ioannidis, Y.: Narralive-creating and experiencing mobile digital storytelling in cultural heritage. Digit. Appl. Archaeol. Cult. Herit. 15 (2019)
Ink. https://www.inklestudios.com/ink/. Accessed 04 July 2023
Yarn Spinner. https://yarnspinner.dev/. Accessed 04 July 2023
Ren’Py. https://www.renpy.org/. Accessed 04 July 2023
Twine. https://twinery.org/. Accessed 04 July 2023
Brooke, J.: SUS: A quick and dirty usability scale (1995)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Kousta, D., Katifori, A., Lougiakis, C., Roussou, M. (2023). The Narralive Unity Plug-In: Towards Bridging the Gap Between Intuitive Branching Narrative Design and Advanced Visual Novel Development. In: Holloway-Attaway, L., Murray, J.T. (eds) Interactive Storytelling. ICIDS 2023. Lecture Notes in Computer Science, vol 14383. Springer, Cham. https://doi.org/10.1007/978-3-031-47655-6_14
Download citation
DOI: https://doi.org/10.1007/978-3-031-47655-6_14
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-47654-9
Online ISBN: 978-3-031-47655-6
eBook Packages: Computer ScienceComputer Science (R0)